This page is for cutscene commands modding with the pose mod by kgftbz.

This page is allowed to be edited as long as your information is correct.

If somebody has asked a question and it has been answered, put it in the FAQ section.


Make sure your command is up to date with the newest pose mod or it may crash the game when you try to load your cutscene.

Getting Started

For creating cutscenes, the only things you will need are Kgftbz's pose mod and Notepad (or Notepad++). To create a new cutscene, make a text file in the cutscenes folder of the pose mod.


When looking through commands, you may see words like bool or int. These are the parameters which tell the command what to do.

Parameters are of four types:

Parameter Description Example
Text Can be any alphabetical value. Student_1 (Senpai)



Bool Can be either true or false. true


Float Can be any numeric value. 1



Int Can be any whole numeric value. 1



Commands List

NOTE: Not all animations can be used. Only the ones that either a character or the player uses can be used.

NOTE 2: All commands and their parameters are case sensitive.

Name Description Example Image
Wait:Float Waits a number of seconds. Wait:4
Atmosphere:Float Sets the current atmosphere. Atmosphere:50
DecAtmosphere:Float Decreases the current atmosphere. DecAtmosphere:20
Sanity:Float Sets the player's sanity. Sanity:0
DecSanity:Float Decreases the current sanity. DecSanity:30
YanVisible:Bool Toggles whether or not the player is visible. YanVisible:false
HUD:Bool WIP HUD:false
HUD2:Bool WIP HUD2:false
HUD3:Bool WIP HUD3:false
TimePaused:Bool Toggles whether or not time will pass. TimePaused:true
TimeText:Text Changes what time the HUD displays. TimeText:430
SetTime:Float Changes the current time. SetTime:4000
YanAddNew Adds student animations to the player so that they can be played with YanPlayExistingAnimation or YanCrossFadeExistingAnimations. YanAddNew
SanityBasedKills:Bool Toggles sanity animations. SanityBasedKills:true
YanSetAnimWeight:Text:Float WIP WIP
YanCanMove:Bool Toggles whether or not the player can move. YanCanMove:false
YanPlayExistingAnimation:Text Makes the player play an animation. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation. YanPlayExistingAnimation:f02_idle_20
YanCrossFadeExistingAnimation:Text Makes the player play an animation, while cushioning the animation that was played before it. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation. YanCrossFadeExistingAnimation:f02_newWalk_00
YanStopExistingAnimation Stops the current animation the player is using. The animation will not stop unless the player cannot move. YanStopExistingAnimation
YanExistingAnimationSpeed:Text:Float WIP YanExistingAnimationSpeed:f02_newWalk_00:1.5
YanHair:Int Changes the player's current hairstyle. YanHair:102
YanSetIdleAnim:Text Set's the player's idle animation. Requires YanAddNew before it if that animation is for students. YanSetIdleAnim:f02_idle_20
YanSetWalkAnim:Text Set's the player's walk animation. Requires YanAddNew before it if that animation is for students. YanSetWalkAnim:f02_newWalk_00
YanSetRunAnim:Text Set's the player's run animation. Requires YanAddNew before it if that animation is for students. YanSetRunAnim:f02_run_00
YanSetAnimLoop:Text:Int Makes an animation yandere chan plays slower or faster . Requires YanAddNew before it if that animation is for students. YanSetAnimLoop:f02_newWalk_00:7
YanReplaceAnim:Text:Text Replaces one of the player's animations with a different one. YanReplaceAnim:f02_demonIdle_00:f02_idle_00
RefPathfinding:Text:Text Makes a student find and follow another student.

RefPathfinding:Student_5 (MeiMio):Student_6 (Saki Miyu)


Changes the speed of pathfinding for a student. RefPathfindingSpeed:Student_16 (Midori Gurin):4

Gives a Student one of Yandere-Chan's Hairstyles.

The first parameter for the student. Second for the hairstyle. The third can be anything. It is the duplicated hairstyle's name.

HairFromYanTo2:Student_2 (Yui Rio):LovelyHair:LovelyUnicornPinkH
KillCharacter:Text Kills a student or teacher. KillCharacter:Student_14 (Pippi Osu)


Activate:Text:Bool Activates or deactivates game objects. Can be anything from a student to a bucket. (To make senpai invisible)

Activate:Student_1 (Senpai)/Character/m01:false

(To disable the whole school)


SetUniform:Text:Int Changes the uniform of a student.

1 - Short Sleeve Uniform

2 - Long Sleeve Uniform

3 - Short Sleeve Sweater Uniform

4 - Blazer Brown

5 - Blazer Black and Red

SetUniform:Student_2 (Yui Rio):2
Grafitti:Bool Activates or deactivates the Bullying Grafitti for Kokonas Desk. Grafitti:true // Grafitti:false
Fence Activates both Fences. Fence
Fence.Set:Bool Activates / deactivates both Fences. Fence.Set:false // Fence.Set:true
SaveClassSeat ClassSeatPosition:Int:Int:Int Changes your Class Seat Position + Prompt and Aura (Yandere Chans Seat)



HairStyle:Text:Int Changes the Hairstyle of the selected Student. HairStyle:Student_7 (Kokona Haruka):0
YanEmptyTorso Makes the Torso of Yandere Chan Empty YanEmptyTorso
StudEmptyTorso:Text Makes the Torso of a Student Empty StudEmptyTorso:Student_7 (Kokona Haruka)
PrepDels Locates the Delinquent under the Ground and removes the Timer. PrepDels
KillCharacter:Text Kills a Character KillCharacter:Student_7 (Kokona Haruka)
Teacher:Text:Bool Gives a Student, Teacher Functions (Arresting you, you cant Speak to them etc.) Teacher:Student_7 (Kokona Haruka):true
RightEyeColor:Text:Int:Int:Int Changes the Right EyeColor of a Student. RightEyeColor:Student_7 (Kokona Haruka):1:0:0
LeftEyeColor:Text:Int:Int:Int Changes the Left EyeColor of a Student. LeftEyeColor:Student_7 (Kokona Haruka):1:1:0
InEvent:Text:Bool If you activate this, you cant Speak to the Student that you set into InEvent. InEvent:Student_7 (Kokona Haruka):true
ActivatePlayer:Bool Activates / deactivates the Player ActivatePlayer:false
FirstPerson1 Detaches the Camera from Yandere Chan (just like Cinematic Camera Mode!) FirstPerson1
FirstPerson Attaches the Camera to Yandere Chans Head, enables a 1. Person View (Controlls are a bit Hard!) FirstPerson
DeAttach:Text It detaches a Gameobject and changes its Parent to the Root. DeAttach:[Object you want!]

It enables a PlayAsBoy Mode,

[it might not work in Unity 5 anymore!]

RemoveDebugMenu Makes the Debug Menu unaccesable! RemoveDebugMenu

Makes the EasterEgg Menu



Enables / disables the PoseMod


RainySky Changes the Skybox to a Rainy Skybox! RainySky
LockDoorAt:Int:Int:Int Locks a Door at a Specific Position. LockDoorAt:Your X Position:Your Y Position:Your Z Position
OpenDoorAt:Int:Int:Int Opens a Door at a Specific Position OpenDoorAt:Your X Position:Your Y Position:Your Z Position
LayerToYan:Text Adds the Selected GameObject as a Layer on Yandere Chan. LayerToYan:[Object you want!]
AttachSkinnedMeshTo:Text:Text Attaches the Mesh of Object 1 to Object 2! [Might require more Commands!] AttachSkinnedMeshTo:Student_7 (Kokona Haruka):YandereChan
AttachSkinnedMesh:Text Attaches the Mesh of Object 1 automatically to Yandere Chan AttachSkinnedMesh:Student_7 (Kokona Haruka)
AttachSkinnedMeshWithPrefix:Text:Text Attaches the Mesh of Object 1 automatically to YandereChan and changes the Name of the attached Object! AttachSkinnedMeshWithPrefix:Student_7 (Kokona Haruka):Kokonut
RandStuds:Text The Name you enter will automatically be an Random generated Student. [Like the 90 Students Mode!] RandStuds:Kokona Haruka
RestartDay Restarts the Day! RestartDay

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