This page is for cutscene commands modding with the pose mod by kgftbz.
This page is allowed to be edited as long as your information is correct.
If somebody has asked a question and it has been answered, put it in the FAQ section.
Make sure your command is up to date with the newest pose mod or it may crash the game when you try to load your cutscene.
For creating cutscenes, the only things you will need are Kgftbz's pose mod and Notepad (or Notepad++). To create a new cutscene, make a text file in the cutscenes folder of the pose mod.
When looking through commands, you may see words like bool or int. These are the parameters which tell the command what to do.
Parameters are of four types:
|Text||Can be any alphabetical value.||Student_1 (Senpai)
|Bool||Can be either true or false.||true
|Float||Can be any numeric value.||1
|Int||Can be any whole numeric value.||1
NOTE: Not all animations can be used. Only the ones that either a character or the player uses can be used.
NOTE 2: All commands and their parameters are case sensitive.
|Wait:Float||Waits a number of seconds.||Wait:4|
|Atmosphere:Float||Sets the current atmosphere.||Atmosphere:50|
|DecAtmosphere:Float||Decreases the current atmosphere.||DecAtmosphere:20|
|Sanity:Float||Sets the player's sanity.||Sanity:0|
|YanVisible:Bool||Toggles whether or not the player is visible.||YanVisible:false|
|TimePaused:Bool||Toggles whether or not time will pass.||TimePaused:true|
|TimeText:Text||Changes what time the HUD displays.||TimeText:430|
|SetTime:Float||Changes the current time.||SetTime:4000|
|YanAddNew||Adds student animations to the player so that they can be played with YanPlayExistingAnimation or YanCrossFadeExistingAnimations.||YanAddNew|
|SanityBasedKills:Bool||Toggles sanity animations.||SanityBasedKills:true|
|YanCanMove:Bool||Toggles whether or not the player can move.||YanCanMove:false|
|YanPlayExistingAnimation:Text||Makes the player play an animation. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation.||YanPlayExistingAnimation:f02_idle_20|
|YanCrossFadeExistingAnimation:Text||Makes the player play an animation, while cushioning the animation that was played before it. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation.||YanCrossFadeExistingAnimation:f02_newWalk_00|
|YanStopExistingAnimation||Stops the current animation the player is using. The animation will not stop unless the player cannot move.||YanStopExistingAnimation|
|YanHair:Int||Changes the player's current hairstyle.||YanHair:102|
|YanSetIdleAnim:Text||Set's the player's idle animation. Requires YanAddNew before it if that animation is for students.||YanSetIdleAnim:f02_idle_20|
|YanSetWalkAnim:Text||Set's the player's walk animation. Requires YanAddNew before it if that animation is for students.||YanSetWalkAnim:f02_newWalk_00|
|YanSetRunAnim:Text||Set's the player's run animation. Requires YanAddNew before it if that animation is for students.||YanSetRunAnim:f02_run_00|
|YanReplaceAnim:Text:Text||Replaces one of the player's animations with a different one.||YanReplaceAnim:f02_demonIdle_00:f02_idle_00|
|RefPathfinding:Text:Text||Makes a student find and follow another student.||
RefPathfinding:Student_5 (MeiMio):Student_6 (Saki Miyu)
|Changes the speed of pathfinding for a student.||RefPathfindingSpeed:Student_16 (Midori Gurin):4|
Gives a Student one of Yandere-Chan's Hairstyles.
The first parameter for the student. Second for the hairstyle. The third can be anything. It is the duplicated hairstyle's name.
|HairFromYanTo2:Student_2 (Yui Rio):LovelyHair:LovelyUnicornPinkH|
|KillCharacter:Text||Kills A Student||KillCharacter:Student_14 (Pippi Osu)|
|Activate:Text:Bool||Disable specific stuff of the game.||Activate:AnswerSheet:false|
|SetUniform:Text:Int||Changes the uniform of a student.||SetUniform:Student_2 (Yui Rio):2|