This page is for cutscene commands modding with the posemode by kgftbz.
This page is allowed to be modified only if the ajustment is correct and positive
If somebody has asked a question and it has been answered, put it in the FAQ section.
Make sure your command is up to date with the newest pose mod or it may crash the game when you try to load your cutscene.
For creating cutscenes, the only things you will need are Kgftbz's pose mod and Notepad (or Notepad++). To create a new cutscene, make a text file in the cutscenes folder of the pose mod.
When looking through commands, you may see words like bool or int. These are the parameters which tell the command what to do.
Parameters are of four types:
|Text||Can be any alphabetical value.||Student_1 (Senpai)
|Bool||Can be either true or false.||true
|Float||Can be any numeric value.||1
|Int||Can be any whole numeric value.||1
NOTE: Not all animations can be used. Only the ones that either a character or the player uses can be used.
NOTE 2: All commands and their parameters are case sensitive.
|Wait:Float||Waits a number of seconds.||Wait:4|
|Atmosphere:Float||Sets the current atmosphere.||Atmosphere:0.5|
|DecAtmosphere:Float||Decreases the current atmosphere.||DecAtmosphere:20|
|Sanity:Float||Sets the player's sanity.||Sanity:0|
|DecSanity:Float||Decreases the current sanity.||DecSanity:30|
|YanVisible:Bool||Toggles whether or not the player is visible.||YanVisible:false|
|TimePaused:Bool||Toggles whether or not time will pass.||TimePaused:true|
|TimeText:Text||Changes what time the HUD displays.||TimeText:430|
|SetTime:Float||Changes the current time.||SetTime:4000|
|YanAddNew||Adds student animations to the player so that they can be played with YanPlayExistingAnimation or YanCrossFadeExistingAnimations.||YanAddNew|
|SanityBasedKills:Bool||Toggles sanity animations.||SanityBasedKills:true|
|YanCanMove:Bool||Toggles whether or not the player can move.||YanCanMove:false|
|YanPlayExistingAnimation:Text||Makes the player play an animation. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation.||YanPlayExistingAnimation:f02_idle_20|
|YanCrossFadeExistingAnimation:Text||Makes the player play an animation, while cushioning the animation that was played before it. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation.||YanCrossFadeExistingAnimation:f02_newWalk_00|
|YanStopExistingAnimation||Stops the current animation the player is using. The animation will not stop unless the player cannot move.||YanStopExistingAnimation|
|YanHair:Int||Changes the player's current hairstyle.||YanHair:102|
|YanSetIdleAnim:Text||Set's the player's idle animation. Requires YanAddNew before it if that animation is for students.||YanSetIdleAnim:f02_idle_20|
|YanSetWalkAnim:Text||Set's the player's walk animation. Requires YanAddNew before it if that animation is for students.||YanSetWalkAnim:f02_newWalk_00|
|YanSetRunAnim:Text||Set's the player's run animation. Requires YanAddNew before it if that animation is for students.||YanSetRunAnim:f02_run_00|
|YanSetAnimLoop:Text:Int||Makes an animation yandere chan plays slower or faster . Requires YanAddNew before it if that animation is for students.||YanSetAnimLoop:f02_newWalk_00:7|
|YanReplaceAnim:Text:Text||Replaces one of the player's animations with a different one.||YanReplaceAnim:f02_demonIdle_00:f02_idle_00|
|RefPathfinding:Text:Text||Makes a student find and follow another student.||
RefPathfinding:Student_5 (MeiMio):Student_6 (Saki Miyu)
|Changes the speed of pathfinding for a student.||RefPathfindingSpeed:Student_16 (Midori Gurin):4|
Gives a Student one of Yandere-Chan's Hairstyles.
The first parameter for the student. Second for the hairstyle. The third can be anything. It is the duplicated hairstyle's name.
|HairFromYanTo2:Student_2 (Yui Rio):LovelyHair:LovelyUnicornPinkH|
|KillCharacter:Text||Kills a student or teacher.||KillCharacter:Student_14 (Pippi Osu)
|Activate:Text:Bool||Activates or deactivates game objects. Can be anything from a student to a bucket.||(To make senpai invisible)
(To disable the whole school)
|SetUniform:Text:Int||Changes the uniform of a student.
1 - Short Sleeve Uniform
2 - Long Sleeve Uniform
3 - Short Sleeve Sweater Uniform
4 - Blazer Brown
5 - Blazer Black and Red
|SetUniform:Student_2 (Yui Rio):2|
|Graffiti:Bool||Activates or deactivates the Bullying Graffiti for Kokonas Desk.||Graffiti:true // Graffiti:false|
|Fence||Activates both Fences.||Fence|
|Fence.Set:Bool||Activates / deactivates both Fences.||Fence.Set:false // Fence.Set:true|
|SaveClassSeat ClassSeatPosition:Int:Int:Int||Changes your Class Seat Position + Prompt and Aura (Yandere Chans Seat)||
|HairStyle:Text:Int||Changes the Hairstyle of the selected Student.||HairStyle:Student_7 (Kokona Haruka):0|
|YanEmptyTorso||Makes the Torso of Yandere Chan Empty||YanEmptyTorso|
|StudEmptyTorso:Text||Makes the Torso of a Student Empty||StudEmptyTorso:Student_7 (Kokona Haruka)|
|PrepDels||Locates the Delinquent under the Ground and removes the Timer.||PrepDels|
|KillCharacter:Text||Kills a Character||KillCharacter:Student_7 (Kokona Haruka)|
|Teacher:Text:Bool||Gives a Student, Teacher Functions (Arresting you, you cant Speak to them etc.)||Teacher:Student_7 (Kokona Haruka):true|
|RightEyeColor:Text:Int:Int:Int||Changes the Right EyeColor of a Student.||RightEyeColor:Student_7 (Kokona Haruka):1:0:0|
|LeftEyeColor:Text:Int:Int:Int||Changes the Left EyeColor of a Student.||LeftEyeColor:Student_7 (Kokona Haruka):1:1:0|
|InEvent:Text:Bool||If you activate this, you cant Speak to the Student that you set into InEvent.||InEvent:Student_7 (Kokona Haruka):true|
|ActivatePlayer:Bool||Activates / deactivates the Player||ActivatePlayer:false|
|FirstPerson1||Detaches the Camera from Yandere Chan (just like Cinematic Camera Mode!)||FirstPerson1|
|FirstPerson||Attaches the Camera to Yandere Chans Head, enables a 1. Person View (Controls are a bit Hard!)||FirstPerson|
|DeAttach:Text||It detaches a Gameobject and changes its Parent to the Root.||DeAttach:[Object you want!]|
It enables a PlayAsBoy Mode,
[it might not work in Unity 5 anymore!]
|RemoveDebugMenu||Makes the Debug Menu unaccesable!||RemoveDebugMenu|
Makes the EasterEgg Menu
Enables / disables the PoseMod
|RainySky||Changes the Skybox to a Rainy Skybox!||RainySky|
|LockDoorAt:Int:Int:Int||Locks a Door at a Specific Position.||LockDoorAt:Your X Position:Your Y Position:Your Z Position|
|OpenDoorAt:Int:Int:Int||Opens a Door at a Specific Position||OpenDoorAt:Your X Position:Your Y Position:Your Z Position|
|LayerToYan:Text||Adds the Selected GameObject as a Layer on Yandere Chan.||LayerToYan:[Object you want!]|
|AttachSkinnedMeshTo:Text:Text||Attaches the Mesh of Object 1 to Object 2! [Might require more Commands!]||AttachSkinnedMeshTo:Student_7 (Kokona Haruka):YandereChan|
|AttachSkinnedMesh:Text||Attaches the Mesh of Object 1 automatically to Yandere Chan||AttachSkinnedMesh:Student_7 (Kokona Haruka)|
|AttachSkinnedMeshWithPrefix:Text:Text||Attaches the Mesh of Object 1 automatically to YandereChan and changes the Name of the attached Object!||AttachSkinnedMeshWithPrefix:Student_7 (Kokona Haruka):Kokonut|
|RandStuds:Text||The Name you enter will automatically be an Random generated Student. [Like the 90 Students Mode!]||RandStuds:Kokona Haruka|
|RestartDay||Restarts the Day!||RestartDay|
|PlayerPrefInt:FemaleUniform:Int||Changes the Uniform of the whole school||PlayerPrefInt:FemaleUniform:4
|SetAccessory:Text:Int:Bool||Enables an accessory on a Student.
0 = Book
1 = Arm band
2 = Bento
3 = Phone
4 = Green phone
5 = Pen
6 = Leg warmers
|SetAccessory:Student_16 (Midori Gurin):4:true|
|DoStudAccessory:Text:Int:Bool||Adds a club accessory to a student. "Int" refers to the Club's ID number.
(Where Cooking = 1, Drama = 2, Occult = 3, Art = 4, Music = 5, Martial Arts = 6, Photo = 7, Science = 8, Sports = 9, Gardening = 10, and Gaming = 11)
|DoStudAccessory:Student_5 (Mei Mio):8:true|
AMZE's Commands List
NOTE: These commands can be accessed by getting newer version of PoseMod. Link for new PoseMod:
|EnableGameObject:ObjectName:Bool||This Enables/Disables an Object! Practically a force Activation for hidden Objects.||EnableGameObject:SmallTree:false|
|EnableGameObjectComponents:ObjectName:Bool||Enables/Disables ALL GameObject Components(Scripts, AudioSources, etc.|
|PromptLabelText:PromptObjectName(MurderPrompt for example!):LabelID:LabelText||Changes a Prompt's Label Text.|
|PromptLabelColor:PromptObjectName(MurderPrompt for example!):LabelID:Red:Green:Blue||Changes a Prompt's Label color.|
|Pathfinding.Enabled:Student_X (NAME):Bool||This can be used for Events, to make a student Stop following their Routine! Basically the Command from KG to make a Character stop moving, just without glitching movements.|
|DisableStudentPrompt:Student_X (Name)||Disables a StudentPrompt.||DisableStudentPrompt:Student_7 (Kokona Haruka)|
|EnableStudentPrompt:Student_X (Name)||Enables a StudentPrompt.||EnableStudentPrompt:Student_7 (Kokona Haruka)|
|ChangeMaterialShader.ThroughFind:MeshRendererObject:MaterialID:ShaderName ("Toon/Lighted Outline" for example.)||Changes a Shader of a Renderer through the Shader Names.|
|ChangeMaterialShader.ThroughRenderer:MeshRendererObject:MaterialID:OtherMeshRendererObject:OtherMaterialID||Changes a Shader of a Renderer through the Shader Names!|
|YanEmptyHands||Removes Every Object out of YandereChans Hands!||YanEmptyHands|
|RendererColor2:Object:MaterialID:R:G:B||This changed the Material color selecting through the ID.|
|DestroyYanPantys||DestroysYanChan's Panty model.||DestroyYanPantys|
|ChangeShaderInt.ThroughFind:RendererObject:MaterialID:ShaderVar:Variable||Changes stuff like a Shaders "_Outlines" to a value (default is: 0.002).|
|ChangeShaderFloat.ThroughFind:RendererObject:MaterialID:ShaderVar:Variable||Changes stuff like a Shaders "_Outlines" to a value (default is: 0.002)|
|SpawnSpecial:Osana||Spawns Osana and enables her Event Objects ( This only enables the Spy stuff, etc...)||SpawnSpecial:Osana|
|EmptyStudentMesh:Student_X (Name)||Changes a Students mesh to nothing, can be used for replacing a whole character model.||EmptyStudentMesh:Student_7 (Kokona Haruka)|
|ModelAttacher:Attachment:PelvisRoot of the Object you want to attach to(called Character sometimes too!)||Attaches Rigged Object 1 to Object 2.|
|RiggedAccessoryAttacher:Object you want to attach to:Attachment:The Object materials that should be used for the mesh!||Attaches Rigged Object 1 to Object 2, this is the way YandereDev adds the Eyetypes and attaches Rigged Models|
|SpawnStudent:StudentID:NameOfTheStudent||Spawns a Student, useful for stuff like different Spawn Times or spawning under certain conditions! You might even be able to spawn Osana with this! If you don't spawn her|
at the first Frame and rather use a small wait before Spawning her! Like Wait:1 and then the Spawn Student function for Osana.
|Private:Student_X (Name):Bool||Makes a Student Private. Means you can't talk to them, and certain stuff won't work anymore.||Private:Student_7 (Kokona Haruka):true|
|CanTalk:Student_X (Name):Bool||You can allow a student to be interactable or not.||
|ChangeDestinationName:Student_X (Name):Phase:DestinationName||Changes a Student's Destination Name on a Certain phase of the day.|
|ChangeActionName:Student_X (Name):Phase:ActionName||Changes a Student's Action Name on a Certain phase of the day.|
|StudentBlush:Student_X (Name):Int (I recommend between 0 and 1!)||Changes a Student's Blush.||StudentBlush:Student_7 (Kokona Haruka):1|
|CharacterSetRelaxAnim:Student_X (Name):String||Changes a Student's Relax Animation.|
|CharacterSetPatrolAnim:Student_X (Name):String||Changes a Student's Patrol Animation.|
|CharacterSetSitAnim:Student_X (Name):String||Changes a Student's Sit Animation|
|Pushable:Student_X (Name):Bool||Makes a Student Pushable, just like Kokona on the roof.||Pushable:Student_7 (Kokona Haruka):true|
|Drownable:Student_X (Name):Bool||Makes a Student Drownable, just like Kokona at the Fountain or on the Toilet.||
|CharacterAddAnimations:Folderpath to the designated AssetBundle:Student_X (Name)||Adds Animations from an AssetBundle to a Student.|
|AddRigidbody:GameObject||Adds a Rigidbody onto a GameObject, this allows the GameObject to have physics and be like a ball, or a falling weight, weapon, etc...|
|EnableRigidbody:GameObject||Enables a Rigidbody which is on specific GameObjects.|
|SubtitleDistanceScaleObject:GameObject||The Scale of the Subtitle Changes depending on the distance between the Player and the Object that you choose above! Useful for events and cutscenes.|
|StopSpying:SpyObject||Makes you stop spying, useful for Events.|
|CharacterAddNew:Student_X (Name)||This isn't a new Command, though it now adds RivalChan's, Geiju's, Headmasters, Counselors and Gardening Club animations to Students too.||CharacterAddNew:Student_7 (Kokona Haruka)|
|ObjectAnimationPlay:GameObject with Animation Component:AnimationName||Plays an Object animation on a Specific Object.|
|ObjectAnimationCrossfade:GameObject with Animation Component:AnimationName||Crossfades an Object animation on a Specific Object.|
|ListAllObjectAnims:GameObject with Animation Component||Creates a txt. in your Streaming AssetsFolder, which contains all Animation names on your Animation Component, useful to use those Animations.|
|Destroy:ObjectName||Destroys an Object, deletes it in a way.|
|Pathfinding.SetTarget:Student_X (Name):XPos:YPos:ZPos : XRot:YRot:ZRot||Makes a Character stop following their Routine and start following a Set Target, this doesn't overwrite the Routine Slot.|
|Pathfinding.SetTargetToSpot:Student_X (Name):ObjectName||Makes a Character stop following their Routine and start following an OBJECT OR SPOT, this doesn't overwrite the Routine Slot.|
|Pathfinding.ReturnToRoutine:Student_X (Name)||Makes a Character pathfind their current ROUTINE schedule again.||Pathfinding.ReturnToRoutine:Student_7 (Kokona Haruka)|
|ChangeScheduleDestinationTarget:Student_X (Name):Phase:XPos:YPos:ZPos : XRot:YRot:ZRot||This won't result in weird bugs and can actually use every destination in the JSON even Hangout, |
and isn't depending on if there is a Transform signed to that destination since it basically signs a new Transform for its Schedule.
|ChangeScheduleDestinationTargetToSpot:Student_X (Name):Phase:ObjectName||This won't result in weird bugs and can actually use every destination in the JSON even Hangout, |
and isn't depending on if there is a Transform signed to that destination since it basically signs an existing Object for its Schedule. ALSO if you set a Spot using AddDestinationSpot
you can pathfind it with the name you set later too.
|AddDestinationSpot:Name Of The Spot: Xpos:YPos:ZPos : XRot:YRot:ZRot||Allows you to add Destination Spots that you can use later for pathfinding! using the ChangeScheduleDestinationTargetToSpot Command.|
|FirstPersonCam:Bool||Enables / Disables the First Person mode.||FirstPersonCam:true|
|SmoothPosition:Object:XPos:YPos:ZPos:Speed||Smooth rotation! and a speed, how fast it should rotate to the selected Rotation.|
|Physics.Add:Bone you want to have Physics for!||Adds Physics to a Bone, that is used for hairs at the moments! WARNING only use a BONE not an OBJECT since they will start changing their Positions in bizarre ways.|
|Physics.Damping:Bone:Float||Changes the Damping of the Physics.|
|Physics.Elasticity:Bone:Float||Changes the Elasticity of the Physics.|
|Physics.Inert:Bone:Float||Changes the Elasticity of the Physics.|
|Physics.Gravity:Bone:X:Y:Z||Changes the Gravity of the Physics!|
|Physics.enabled:Bone:Bool||Enables / Disables Physics.|
|Gravity.Set:X:Y:Z||You can set the Game's Gravity with this!|
|Gravity.Reset||Resets the Gravity!|
|Gravity.ZeroGravity||Sets the gravity to Zero Gravity!|
|JiggleBone.Add:Bone you want to have a JiggleBone for!||Adds a JiggleBone to a Bone! WARNING only use a BONE not an OBJECT since they will start changing their Positions in bizarre ways.|
|JiggleBone.Damping:Bone:Float||Changes the Damping of the JiggleBone.|
|JiggleBone.TargetDistance:Bone:Float||Changes the TargetDistance of the JiggleBone.|
|JiggleBone.Mass:Bone:Float||Changes the Mass of the JiggleBone.|
|JiggleBone.Gravity:Bone:Float||Changes the Gravity of the JiggleBone.|
|JiggleBone.enabled:Bone:Bool||Enables / Disables a JiggleBone.|
|if:ObjectNearPoint:ObjectName:X:Y:Z:MIN DISTANCE||Checks if an Object is near a specific position in a specific radius.|
|if:Time:MinTime:MaxTime||Checks if the current time is between the MinTime and the Max time, useful so that events won't play after a certain Time.|
|if:PromptPressed:PromptObject||Checks if a Prompt is being pressed.|
|if:StudReputationIsAbove:Student_X (Name):Int||Checks if a Student Reputation is above a certain number!|
|if:StudReputationIsUnder:Student_X (Name):Int||Checks if a Student Reputation is under a certain number!|
|if:Weekday:DayOfTheWeek||Checks for a certain weekday! can be the Weekday name or number ( Example: Monday // Monday // 1 )|
|if:Key:KeyName||Checks for a certain Key and not starts a cutscene depending on if the key was pressed!|
|if:Weight||Checks if Yandere Chan is carrying the 50 kg Weight!|
|if:Weapon:WeaponID||Checks if YanChan is HOLDING a certain Weapon or not!|
|PlaySound5:FileName in the Sounds folder!:Object it plays on:Multiplication of the height (useful to make it sound correctly try certain values like 1.5):Bool for changing the Sound pitch depending on the Game's Speed!:Bool for if it should loop!||Useful to make it sound correctly try certain values like 1.5):Bool for changing the Sound pitch depending on the Game's Speed!:Bool for if it should loop.|
|Already Existing Routine Spots|
|Rainbow 6 Girls :
Hangout2 ( Yui )
Hangout3 ( Yuna )
Hangout4 ( Koharu )
Hangout5 ( Mei )
Hangout6 ( Saki )
Hangout7 ( Kokona )
|Rainbow 6 Boys :
Hangout8 ( Haruto )
Hangout9 ( Sota )
Hangout10 ( Hayato )
Hangout11 ( Ryusei )
Hangout12 ( Sora )
Hangout13 ( Riku )
|Gaming Club :
Hangout14 ( Pippi )
Hangout15 ( Ryuto )
Hangout16 ( Midori )
Hangout20 ( Waifu )
|Basu Sisters :
Hangout17 ( Sister1, Inkyu )
Hangout18 ( Sister2, Sakyu )
Hangout19 ( Kuudere )
|Martial Arts Club :
Hangout21 (MA Master, Budo )
Hangout22 (MA Journeyman, Sho )
Hangout23 (MA Apprentice, Juku )
Hangout24 (MA Journeyman, Mina )
Hangout25 (MA Apprentice, Shima )
|Occult Club :
Hangout26 (Occult President, Oka )
Hangout27 (Occult Crush, Shin )
Hangout28 (Occult Girl 1, Supana )
Hangout29 (Occult Boy 1, Chojo )
Hangout30 (Occult Girl 2, Kokuma )
Hangout31 (Occult Boy 2, Daku )
Hangout33 ( Osana )
|Bully Hangouts :
Hangout82 (Bully 1, Kashiko )
Hangout83 (Bully 2, Hana )
Hangout84 (Bully 3, Kokoro )
Hangout85 (Bully 4, Hoshiko )
|SC Hangouts :
Hangout (Strict, Kuroko )
Hangout (Casual, Shiromi )
Hangout (Grace, Akane )
Hangout (Edgy, Aoi )
|Special Hangouts :
Frequently Used Commands
These are strings of commands modders use often. Fill in the stuff like ID, Student Name, NameOfHair, NewName etc. with your desired names.
To give a student one of Yan-chan's hairs and texture it:
HairStyle:Student_ID (Student Name):0 HairFromYanTo2:Student_ID (Student Name):NameOfHair:NewName OpenTexture:NameOfTexture.png Texture:0:NewName Texture:1:NewName Texture:2:NewName Texture2:0:NewName Texture2:1:NewName Texture2:2:NewName
To texture one of Yan-chan's hairs:
YanHair:# OpenTexture:NameOfTexture.png Texture:0:NameOfYanHair Texture:1:NameOfYanHair Texture:2:NameOfYanHair Texture2:0:NameOfYanHair Texture2:1:NameOfYanHair Texture2:2:NameOfYanHair
To give a student custom stockings:
OpenTexture:UniformTemplate.png OpenTexture2:NameOfCustomStockings.png MergeTex OpenTexture2:OutShoes.png MergeTex OpenTexture2:Shoes.png StudTex:Student_ID (Student Name):0 StudTex:Student_ID (Student Name):1
To give a student a custom uniform:
OpenTexture:NameOfCustomUniform.png OpenTexture2:OutShoes.png MergeTex OpenTexture2:Shoes.png StudTex:Student_ID (Student Name):0 StudTex:Student_ID (Student Name):1
To give a student a custom face:
Texture:2:Student_ID (Student Name)
ActivateChildAll:Student_ID (Student Name):Iris:false
Creating and Using .unity3d Files (INCOMPLETE TUTORIAL)
THIS TUTORIAL IS NOT COMPLETE! IT WILL NOT WORK AS IS! While using the pose mod, you may have encountered the default Stuff.unity3d file that comes with the mod. You may be asking, what is it? What does it do? How do I use it? How do I make one? Well, I'm here to answer all these questions! Here we go!
What is a .unity3d file?
A .unity3d file is a file created to be used with the unity web player. It packs all resources used for an entire game, including models, textures, code, shaders, and other assorted resources. It is currently a depreciated file format and can't be created with the newer versions of Unity.
What does it do?
In the pose mod, it can be used to put entirely new models in the game without having to replace other existing models. This means that the model won't already be being used, which can be a lot more convenient.
How do I use it?
To use it, you first need a .unity3d file (take Stuff.unity3d for example) containing a model (let's take the picnic table). This is how you would place it in school:
AssetBundle.CreateFromFile:PoseMode/Stuff.unity3d AssetBundle.LoadAsync:LunchTable AssetBundle.Unload NewAsset:_LunchTable1 RefPosition:_LunchTable1:-32.3:0:-48
To put a hair (Like Kizana Hair) on a student (let's go with Kokona), you would use this code:
HairStyle:Student_7 (Kokona Haruka):0 AssetBundle.CreateFromFile:PoseMode/Hairs.unity3d AssetBundle.LoadAsync:FakeKizanaHair AssetBundle.Unload NewAsset:FakeKizanaHair2 DeliStudHair:FakeKizanaHair2:Student_7 (Kokona Haruka) RefLocalPosition:FakeKizanaHair2:0.002:-1.432:0.017
Of course, to do this with your own assets, you'd have to mess with the RefPosition and RefLocalPosition coordinates.
(Credit to kgftbz's default Pose Mod commands for the codes!)
How do I make one ?
This is the hardest question to answer. If you want to make a .unity3d files, you will need:
Unity 5.3.8 (This version, or it WILL NOT WORK)
Your files to put in it, obviously
- Open Unity. Make sure you have an account (personal works fine).
- Create a new project and title it anything you want. Make sure the medium is 3D.
- Go to "Assets/Import New Asset..." and import each of your models.
- Click a model to select it and drag it to the current scene. Repeat for each model.
- Go to "File/Build Settings...". Make sure the medium is set as Unity Web Player.
- Click "Add Current Scenes" and name your scene anything. Click Build and choose a folder to export it to.
- Wait for it to build.
- Go to the folder you exported it to. There's your .unity3d file!
All Pose mod Commands
Here is a link to a Pastebin with ALL POSEMOD COMMANDS!
[List by AMZE!] [Warning I can't assure every command is working!]
Catalog of Yandere-chan's hairs
Here is a link to a folder containing the names, textures, and images of all of Yandere-chan's hairs.
(OLD LINK provided by OkaColaZero) https://mega.nz/#!dIFRwC6S!P9RdsZurXZlhGqCNd0_ieerwbYDIzbiqdZKvgsifiYM
(UPDATED LINK provided by emilyofjane): http://www.mediafire.com/file/twgf55lib428qb3/Yandere_Chan%2527s_Hairs.zip/file
Here is a link to a folder that lists all of male accessories, female accessories, and Yandere-chan's accessories as of September 4th, 2018.
If you wanted to use an older build then go to this page;
PLEASE NOTE: This link, above this text, may have inappropriate images that are seductive and perverse.