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This page is for cutscene commands modding with the Pose Mod by kgftbz. You can download it in youtube.[]

This page is allowed to be modified only if the adjustment is correct and positive .

If somebody has asked a question that has already been answered, put it in the Frequently Used Commands section .

Compatibility[]

The Pose Mod folder contains multiple versions of Pose Mod that will work across different versions of Unity. For builds after April 2020, use the Unity 2019 version of Pose Mod . For older builds, use an older version of Pose Mod.

Getting Started[]

For creating cutscenes, the only things you will need are kgftbz's Pose Mod and Notepad (or Notepad++). You can also use any text editor, if you keep the .txt extension : Pose Mod cannot read .odt or .wordpad files. To create a new cutscene, make a text file in the Pose Mod cutscenes folder .

Parameters[]

When looking through commands, you may see words like bool or int. These are the parameters which tell the command what to do .

Parameters are of four types:

Parameter Description Example
Text Can be any alphabetical value. YandereChan

Student_1 (Taro Yamada)

Teacher_11

Coach

Nurse

Bool Can be either true or false. true

false

Float Can be any numeric value. 1

1.5

3.1415926

Int Can be any whole numeric value. 1

13

309

Commands List[]

NOTE: Not all animations can be used. Only the ones that either a character or the player uses can be used. All commands and their parameters are case sensitive.

Name Description Example Image
Atmosphere:Float Sets the current atmosphere. Atmosphere:0.5
DecAtmosphere:Float Decreases the current atmosphere. DecAtmosphere:20
Sanity:Float Sets the player's sanity. Sanity:0
AtTimeStartEvent:Int:String Starts a cutscene at a specified 24-hour time AtTimeStartEvent:13:LunchRoutine
DecSanity:Float Decreases the current sanity. DecSanity:30
YanVisible:Bool Toggles whether or not the player is visible. Students will still be able to see her, though. YanVisible:false
HUD:Bool WIP HUD:false
HUD2:Bool WIP HUD2:false
HUD3:Bool WIP HUD3:false
TimePaused:Bool Toggles whether or not time will pass. TimePaused:true
TimeText:Text Changes what time the HUD displays. TimeText:430
SetTime:Float Changes the current time. SetTime:4000
YanAddNew Adds student animations to the player so that they can be played with YanPlayExistingAnimation or YanCrossFadeExistingAnimations. YanAddNew
SanityBasedKills:Bool Toggles sanity animations. SanityBasedKills:true
YanSetAnimWeight:Text:Float WIP WIP
YanCanMove:Bool Toggles whether or not the player can move. YanCanMove:false
YanPlayExistingAnimation:Text Makes the player play an animation. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation. YanPlayExistingAnimation:f02_idle_20
YanCrossFadeExistingAnimation:Text Makes the player play an animation, while cushioning the animation that was played before it. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation. YanCrossFadeExistingAnimation:f02_newWalk_00
YanStopExistingAnimation Stops the current animation the player is using. The animation will not stop unless the player cannot move. YanStopExistingAnimation
YanExistingAnimationSpeed:Text:Float Set's a speed for how fast a animation YandereChan is playing is. (Waring it only sets the speed for the animation!) YanExistingAnimationSpeed:f02_newWalk_00:1.5
YanHair:Int Changes the player's current hairstyle. YanHair:102
YanSetIdleAnim:Text Set's the player's idle animation. Requires YanAddNew before it if that animation is for students. YanSetIdleAnim:f02_idle_20
YanSetWalkAnim:Text Set's the player's walk animation. Requires YanAddNew before it if that animation is for students. YanSetWalkAnim:f02_newWalk_00
YanSetRunAnim:Text Set's the player's run animation. Requires YanAddNew before it if that animation is for students. YanSetRunAnim:f02_run_00
YanSetAnimLoop:Text:Int Makes an animation yandere chan plays slower or faster . Requires YanAddNew before it if that animation is for students. YanSetAnimLoop:f02_newWalk_00:7
YanReplaceAnim:Text:Text Replaces one of the player's animations with a different one. YanReplaceAnim:f02_demonIdle_00:f02_idleShort_00
CharacterReplaceAnim:Text:Text:Text Replaces a character's animation with a different one. CharacterReplaceAnim:Student_ID:Animation:NewAnimation

CharacterReplaceAnim:Student_2 (Sakyu Basu):f02_demonIdle_00:f02_idleShort_00

RefPathfinding:Text:Text Makes a student find and follow another student.

RefPathfinding:Student_5 (Horuda Puresu):Student_6 (Kyuji Konagawa)

RefPathfindingSpeed:Text:Float

Changes the speed of pathfinding for a student. RefPathfindingSpeed:Student_39 (Midori Gurin):4
HairFromYanTo2:text:text:text

Gives a Student one of Yandere-Chan's Hairstyles.

The first parameter for the student. Second for the hairstyle. The third can be anything. It is the duplicated hairstyle's name.

HairFromYanTo2:Student_2 (Sakyu Basu):LovelyHair:LovelyHairSakyu
KillCharacter:Text Kills a student or teacher. KillCharacter:Student_4 (Kuu Dere)

KillCharacter:Teacher_11

killbydeathtype:StudentScript student:int deathtype Kills a student or teacher with a specific death type. killbydeathtype:Student_4 (Kuu Dere):2

killbydeathtype:Teacher_11:3

1 = killed/bleeding

2 = killed/NotBleeding

3 = Tranquilized

4 = Decapitated

5 = Burned To Death

6 = Dismembered

Activate:Text:Bool Activates or deactivates game objects. Can be anything from a student to a bucket. (To make Taro invisible)

Activate:Student_1 (Taro Yamada)/Character/m01:false

(To disable the whole school)

Activate:School:false

SetUniform:Text:Int Changes the uniform of a student.

1 - Short Sleeve Uniform

2 - Long Sleeve Uniform

3 - Short Sleeve Sweater Uniform

4 - Brown Blazer

5 - Black and Red Blazer

6 - Black and Red Long Sleeve Uniform

SetUniform:Student_2 (Sakyu Basu):2
SetClothing:Text:Int Changes the clothing of a student.

0 - Towel (Nude if male)

1 - School Uniform

2 - Swimwear

3 - Gym Uniform

4 - Martial Arts Outfit

SetClothing:Student_2 (Sakyu Basu):2
Fence Activates both Fences. Fence
Fence.Set:Bool Activates / deactivates both Fences. Fence.Set:false // Fence.Set:true
SaveClassSeat ClassSeatPosition:Vector 3 Changes your Class Seat Position + Prompt and Aura (Yandere Chans Seat)

SaveClassSeat

ClassSeatPosition:9, 8, -26

HairStyle:Text:Int Changes the Hairstyle of the selected Student. HairStyle:Student_30 (Kokona Haruka):0
YanEmptyTorso Makes the Torso of Yandere Chan Empty YanEmptyTorso
StudEmptyTorso:Text Makes the Torso of a Student Empty StudEmptyTorso:Student_30 (Kokona Haruka)
PrepDels Locates the Delinquent under the Ground and removes the Timer. PrepDels
Teacher:Text:Bool Gives a Student, Teacher Functions (Apprehending you, sending you to the Guidance Counselor, being private, etc.) Teacher:Student_30 (Kokona Haruka):true
RightEyeColor:Text:Color color Changes the Right EyeColor of a Student. RightEyeColor:Student_30 (Kokona Haruka):1, 0, 0

LeftEyeColor:Student_ID (FN LN):red, green, blue

LeftEyeColor:Text:Color color Changes the Left EyeColor of a Student. LeftEyeColor:Student_30 (Kokona Haruka):1, 1, 0

LeftEyeColor:Student_ID (FN LN):red, green, blue

InEvent:Text:Bool If you activate this, you can't speak to the Student that you set into InEvent. InEvent:Student_30 (Kokona Haruka):true
ActivatePlayer:Bool Activates / deactivates the Player ActivatePlayer:false
FirstPerson1 Detaches the Camera from Yandere Chan (just like Cinematic Camera Mode!) FirstPerson1
FirstPerson Attaches the Camera to Yandere Chans Head, enables a 1. Person View (Controls are a bit Hard!) FirstPerson
DeAttach:Text Detaches a Gameobject and changes its Parent to the Root. DeAttach:[Object you want!]
PlayAsBoy

Enables a PlayAsBoy Mode

[it might not work in Unity 5 anymore!]

PlayAsBoy
RemoveDebugMenu Makes the Debug Menu unaccessable! RemoveDebugMenu
RemoveEastereggMenu

Makes the EasterEgg Menu

unaccessable!

RemoveEastereggMenu
EnablePoseModMenu:Bool

Enables / disables the PoseMod

Menu!

EnablePoseModMenu:false
RainySky Changes the Skybox to a Rainy Skybox! RainySky
NightSky Changes the Skybox to a Night Skybox! NightSky
LockDoorAt:Vector3 location Locks a Door at a Specific Position. LockDoorAt:x , y, z
OpenDoorAt:Vector3 location Opens a Door at a Specific Position OpenDoorAt:x ,y, z
LayerToYan:Text Adds the Selected GameObject as a Layer on Yandere Chan. LayerToYan:[Object you want!]
AttachSkinnedMeshTo:Text:Text Attaches the Mesh of Object 1 to Object 2! [Might require more Commands!] AttachSkinnedMeshTo:Student_30 (Kokona Haruka):YandereChan
AttachSkinnedMesh:Text Attaches the Mesh of Object 1 automatically to Yandere Chan AttachSkinnedMesh:Student_30 (Kokona Haruka)
AttachSkinnedMeshWithPrefix:Text:Text Attaches the Mesh of Object 1 automatically to YandereChan and changes the Name of the attached Object! AttachSkinnedMeshWithPrefix:Student_30 (Kokona Haruka):Kokonut
RandStuds:Text The Name you enter will automatically be an Random generated Student. RandStuds:Kokona Haruka
RestartDay Restarts the Day! RestartDay
PlayerPrefInt:FemaleUniform:Int Changes the Uniform of the whole school PlayerPrefInt:FemaleUniform:5

PlayerPrefInt:MaleUniform:5

SetAccessory:Text:Int:Bool Enables an accessory on a Student.

where:

0 = Book

1 = Arm band

2 = Bento

3 = Phone

4 = Green phone

5 = Pen

6 = Leg warmers

SetAccessory:Student_39 (Midori Gurin):4:true
DoStudAccessory:Text:Int:Bool Adds a club accessory to a student. "Int" refers to the Club's ID number.

(Where Cooking = 1, Drama = 2, Occult = 3, Art = 4, Music = 5, Martial Arts = 6, Photo = 7, Science = 8, Sports = 9, Gardening = 10, and Gaming = 11)

DoStudAccessory:Student_5 (Horuda Puresu):3:true
TimeScale:Float Changes how fast time passes TimeScale:5

AMZE's Commands List[]

NOTE: These commands will only work in newer versions of Pose Mod (Unity 2019 and Unity 2017). Some commands, such as SpawnSpecial, may no longer function as intended in the official demo builds.

Name Description Example
EnableGameObject:ObjectName:Bool This Enables/Disables an Object! Practically a force Activation for hidden Objects. EnableGameObject:SmallTree:false
EnableGameObjectComponents:ObjectName:Bool Enables/Disables ALL GameObject Components(Scripts, AudioSources, etc.
PromptLabelText:PromptObjectName(MurderPrompt for example!):LabelID:LabelText Changes a Prompt's Label Text.
PromptLabelColor:PromptObjectName(MurderPrompt for example!):LabelID:Red:Green:Blue Changes a Prompt's Label color.
Pathfinding.Enabled:Student_ID (Student Name):Bool This can be used for Events, to make a student Stop following their Routine! Basically the Command from KG to make a Character stop moving, just without glitching movements.
DisableStudentPrompt:Student_ID (Student Name) Disables a StudentPrompt. DisableStudentPrompt:Student_30 (Kokona Haruka)
EnableStudentPrompt:Student_ID (Student Name) Enables a StudentPrompt. EnableStudentPrompt:Student_30 (Kokona Haruka)
ChangeMaterialShader.ThroughFind:MeshRendererObject:MaterialID:ShaderName ("Toon/Lighted Outline" for example.) Changes a Shader of a Renderer through the Shader Names.
ChangeMaterialShader.ThroughRenderer:MeshRendererObject:MaterialID:OtherMeshRendererObject:OtherMaterialID Changes a Shader of a Renderer through the Shader Names!
YanEmptyHands Removes Every Object out of YandereChans Hands! YanEmptyHands
RendererColor2:Object:MaterialID:R:G:B This changed the Material color selecting through the ID.
DestroyYanPantys Destroys Yandere-chan's panty model. DestroyYanPantys
ChangeShaderInt.ThroughFind:RendererObject:MaterialID:ShaderVar:Variable Changes stuff like a Shaders "_Outlines" to a value (default is: 0.002).
ChangeShaderFloat.ThroughFind:RendererObject:MaterialID:ShaderVar:Variable Changes stuff like a Shaders "_Outlines" to a value (default is: 0.002)
EmptyStudentMesh:Student_ID (Student Name) Changes a student's mesh to nothing, can be used for replacing a whole character model. EmptyStudentMesh:Student_30 (Kokona Haruka)
ModelAttacher:Attachment:PelvisRoot of the Object you want to attach to (called Character sometimes too!) Attaches Rigged Object 1 to Object 2.
RiggedAccessoryAttacher:Object you want to attach to:Attachment:The Object materials that should be used for the mesh! Attaches Rigged Object 1 to Object 2, this is the way YandereDev adds the eye types and attaches rigged models.
SpawnStudent:StudentID:NameOfTheStudent Spawns a student, useful for stuff like different Spawn Times or spawning under certain conditions! SpawnStudent:Student_30: (Kokona Haruka)
Private:Student_ID (Student Name):Bool Makes a student "private," making you unable to talk to them, and certain stuff won't work anymore. Private:Student_11 (Osana Najimi):true
CanTalk:Student_ID (Student Name):Bool You can allow a student to be interactable or not. CanTalk:Student_30 (Kokona Haruka):false
ChangeDestinationName:Student_ID (Student Name):Phase:DestinationName Changes a Student's Destination Name on a Certain phase of the day. ChangeDestinationName:Student_4 (Kuu Dere):2:Week2Hangout
ChangeActionName:Student_ID (Student Name):Phase:ActionName Changes a Student's Action Name on a Certain phase of the day. ChangeActionName:Student_4 (Kuu Dere):2:Socialize
StudentBlush:Student_X (Name):Int (I recommend between 0 and 1!) Changes a Student's Blush. StudentBlush:Student_30 (Kokona Haruka):1
CharacterSetRelaxAnim:Student_ID (Student Name):String Changes a Student's Relax Animation. CharacterSetRelaxAnim:Student_30 (Kokona Haruka):f02_sit_00
CharacterSetPatrolAnim:Student_ID (Student Name):String Changes a Student's Patrol Animation.
CharacterSetSitAnim:Student_ID (Student Name):String Changes a Student's Sit Animation.
charactersetshoveanim:Student_ID (Student Name):String Changes a Student’s Push Animation charactersetshoveanim:Student_87 (Shiromi Torayoshi):f02_pushCouncilStrict_00
Pushable:Student_ID (Student Name):Bool Makes a Student Pushable, just like a student on the roof. Pushable:Student_30 (Kokona Haruka):true
Drownable:Student_ID (Student Name):Bool Makes a Student Drownable, just like a student at the Fountain or on the Toilet. Drownable:Student_30 (Kokona Haruka):true
CharacterAddAnimations:Folderpath to the designated AssetBundle:Student_X (Name) Adds Animations from an AssetBundle to a Student.
AddRigidbody:GameObject Adds a Rigidbody onto a GameObject, this allows the GameObject to have physics and be like a ball, or a falling weight, weapon, etc...
EnableRigidbody:GameObject Enables a Rigidbody which is on specific GameObjects.
SubtitleDistanceScaleObject:GameObject The Scale of the Subtitle Changes depending on the distance between the Player and the Object that you choose above! Useful for events and cutscenes.
StopSpying:SpyObject Makes you stop spying, useful for Events.
CharacterAddNew:Student_ID (Student Name) This isn't a new Command, though it now adds RivalChan's, Geiju's, Headmasters, Counselor's and Gardening Club animations to Students too. CharacterAddNew:Student_30 (Kokona Haruka)
ObjectAnimationPlay:GameObject with Animation Component:AnimationName Plays an Object animation on a Specific Object.
ObjectAnimationCrossfade:GameObject with Animation Component:AnimationName Crossfades an Object animation on a Specific Object.
ListAllObjectAnims:GameObject with Animation Component Creates a txt. in your Streaming AssetsFolder, which contains all Animation names on your Animation Component, useful to use those Animations.
Destroy:ObjectName Destroys an Object, deletes it in a way. Destroy:Radio
Pathfinding.SetTarget:Student_ID (Student Name):XPos:YPos:ZPos : XRot:YRot:ZRot Makes a Character stop following their Routine and start following a Set Target, this doesn't overwrite the Routine Slot.
Pathfinding.SetTargetToSpot:Student_ID (Student Name):ObjectName Makes a Character stop following their Routine and start following an OBJECT OR SPOT, this doesn't overwrite the Routine Slot. Pathfinding.SetTargetToSpot:Student_40 (Mai Waifu):Radio
Pathfinding.ReturnToRoutine:Student_ID (Student Name) Makes a Character pathfind their current ROUTINE schedule again. Pathfinding.ReturnToRoutine:Student_30 (Kokona Haruka)
ChangeScheduleDestinationTarget:Student_ID (Student Name):Phase:XPos:YPos:ZPos : XRot:YRot:ZRot This won't result in weird bugs and can actually use every destination in the JSON even Hangout,
and isn't depending on if there is a Transform signed to that destination since it basically signs a new Transform for its Schedule.
ChangeScheduleDestinationTargetToSpot:Student_ID (Student Name):Phase:ObjectName This won't result in weird bugs and can actually use every destination in the JSON even Hangout,
and isn't depending on if there is a Transform signed to that destination since it basically signs an existing Object for its Schedule. ALSO if you set a Spot using AddDestinationSpot
you can pathfind it with the name you set later too.
AddDestinationSpot:SpotName: Xpos:YPos:ZPos : XRot:YRot:ZRot Allows you to add Destination Spots that you can use later for pathfinding! using the ChangeScheduleDestinationTargetToSpot Command.
FirstPersonCam:Bool Enables / Disables the First Person mode. FirstPersonCam:true
Experimental Commands
SmoothRotation3:Object:XRot:YRot:ZRot:Speed
Smooth rotation! and a speed, how fast it should rotate to the selected Rotation.
SmoothPosition:Object:XPos:YPos:ZPos:Speed Smooth rotation! and a speed, how fast it should rotate to the selected Rotation.
Physics Commands
Physics.Add:Bone you want to have Physics for! Adds Physics to a Bone, that is used for hairs at the moments! WARNING only use a BONE not an OBJECT since they will start changing their Positions in bizarre ways.
Physics.Damping:Bone:Float Changes the Damping of the Physics.
Physics.Elasticity:Bone:Float Changes the Elasticity of the Physics.
Physics.Inert:Bone:Float Changes the Elasticity of the Physics.
Physics.Gravity:Bone:X:Y:Z Changes the Gravity of the Physics!
Physics.enabled:Bone:Bool Enables / Disables Physics.
Gravity.Set:X:Y:Z You can set the Game's Gravity with this!
Gravity.Reset Resets the Gravity!
Gravity.ZeroGravity Sets the gravity to Zero Gravity!
JiggleBone.Add:Bone you want to have a JiggleBone for! Adds a JiggleBone to a Bone! WARNING only use a BONE not an OBJECT since they will start changing their Positions in bizarre ways.
JiggleBone.Damping:Bone:Float Changes the Damping of the JiggleBone.
JiggleBone.TargetDistance:Bone:Float Changes the TargetDistance of the JiggleBone.
JiggleBone.Mass:Bone:Float Changes the Mass of the JiggleBone.
JiggleBone.Gravity:Bone:Float Changes the Gravity of the JiggleBone.
JiggleBone.enabled:Bone:Bool Enables / Disables a JiggleBone.
If Commands
if:ObjectNearPoint:ObjectName:X:Y:Z:MIN DISTANCE Checks if an Object is near a specific position in a specific radius.
if:Time:MinTime:MaxTime Checks if the current time is between the MinTime and the Max time, useful so that events won't play after a certain Time.
if:PromptPressed:PromptObject Checks if a Prompt is being pressed.
if:StudReputationIsAbove:Student_ID (Student Name):Int Checks if a Student Reputation is above a certain number!
if:StudReputationIsUnder:Student_ID (Student Name):Int Checks if a Student Reputation is under a certain number!
if:Weekday:DayOfTheWeek Checks for a certain weekday! can be the Weekday name or number ( Example: Monday // Monday // 1 )
if:Key:KeyName Checks for a certain Key and not starts a cutscene depending on if the key was pressed!
if:Weight Checks if Yandere Chan is carrying the 50 kg Weight!
if:Weapon:WeaponID Checks if YanChan is HOLDING a certain Weapon or not!
Other Commands
PlaySound5:Sound Name (Sounds folder):Object it plays on: Multiplication of the height (I recommend values like 1.5):Bool for changing the Sound pitch depending on the games speed:Bool for if it should loop! Useful to make it sound correctly try certain values like 1.5):Bool for changing the Sound pitch depending on the Game's Speed!:Bool for if it should loop.
Already Existing Routine Spots.
Senpai :

Hangout1

Rainbow 6 Girls :

Hangout2 ( Yui )

Hangout3 ( Yuna )

Hangout4 ( Koharu )

Hangout5 ( Mei )

Hangout6 ( Saki )

Hangout7 ( Kokona )

Rainbow 6 Boys :

Hangout8 ( Haruto )

Hangout9 ( Sota )

Hangout10 ( Hayato )

Hangout11 ( Ryusei )

Hangout12 ( Sora )

Hangout13 ( Riku )

Gaming Club :

Hangout14 ( Pippi )

Hangout15 ( Ryuto )

Hangout16 ( Midori )

Hangout20 ( Waifu )

Basu Sisters :

Hangout17 ( Sister1, Inkyu )

Hangout18 ( Sister2, Sakyu )

Librarian :

Hangout19 ( Kuudere )

Martial Arts Club :

Hangout21 (MA Master, Budo )

Hangout22 (MA Journeyman, Sho )

Hangout23 (MA Apprentice, Juku )

Hangout24 (MA Journeyman, Mina )

Hangout25 (MA Apprentice, Shima )

Occult Club :

Hangout26 (Occult President, Oka )

Hangout27 (Occult Crush, Shin )

Hangout28 (Occult Girl 1, Supana )

Hangout29 (Occult Boy 1, Chojo )

Hangout30 (Occult Girl 2, Kokuma )

Hangout31 (Occult Boy 2, Daku )

Horuda :

Hangout32 (Horuda)

Osana :

Hangout33 ( Osana )

Bully Hangouts :

Hangout81 (Musume)

Hangout82 (Bully 1, Kashiko )

Hangout83 (Bully 2, Hana )

Hangout84 (Bully 3, Kokoro )

Hangout85 (Bully 4, Hoshiko )

SC Hangouts :

Hangout (Strict, Kuroko )

Hangout (Casual, Shiromi )

Hangout (Grace, Akane )

Hangout (Edgy, Aoi )

Special Hangouts :

Hangout34 (Kizana)

Hangout (Megami)

Making Custom Events/Cutscenes for the Demo Release[]

This section showcases how to make custom events & cutscenes for the demo release of the game!

This tutorial will teach you how to make Shiromi stand in the Tea House, and talk for a little bit. You can use these commands as a template for other events, too!

Before we begin:[]

Before we begin, I'd like to mention some formatting use in this section:

Commands that we will be putting in our cutscene will be formatted like this. You copy these into your cutscene .txt file (Except for this line of course!)

Command Templates will be formatted like this, and place holder text will be formatted like this.

Anything else will be formatted like this.

An overview of what we will learn and apply:[]

  • Add Destination Spots
  • Place and Rotate Characters using defined Destination Spots
  • Disable Pathfinding & Prompts
  • Make our character animate and use subtitles to make it look realistic
  • Make our character return to her normal schedule.

Adding Destination Spots[]

To add custom destination spots, we will be using the following command:

AddDestinationSpot:SPOTNAME:PX:PY:PZ:RX:RY:RZ

So, let's add two spots that we will be using later in our cutscene.

AddDestinationSpot:CouncilMeeting:69:0:16:0:224:0
AddDestinationSpot:CouncilGreet:68:0:16:0:206:0

Placing and Rotating Characters[]

To place and rotate characters, we will be using the following commands:

RefPositionRef:Student_ID (FirstName LastName):SPOTNAME

RefRotation:Student_ID (FirstName LastName):RX:RY:RZ

So let's apply this to Shiromi:

RefPositionRef:Student_87 (Shiromi Torayoshi):CouncilGreet
RefRotation:Student_87 (Shiromi Torayoshi):0:222:0

Disabling Pathfinding and Prompts[]

Next, we HAVE to use these commands, or else our student will walk away:

CharacterToEdit:Student_ID (FirstName LastName):true

Pathfinding.Enabled:Student_ID (FirstName LastName):false

DisableStudentPrompt:Student_ID (FirstName LastName)

DisableStudentPrompt:Student_ID (FirstName LastName)

DisableStudentPrompt:Student_ID (FirstName LastName)

DisableStudentPrompt:Student_ID (FirstName LastName)

DisableStudentPrompt:Student_ID (FirstName LastName)

These commands disable Pathfinding and Prompts. Now, let's apply this to Shiromi:

CharacterToEdit:Student_87 (Shiromi Torayoshi):true
Pathfinding.Enabled:Student_87 (Shiromi Torayoshi):false
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)

Adding Character Animations & Subtitles[]

Now that we've placed Shiromi and stopped her from moving and disabled her prompts, now we can do the fun part: Adding Character Animations and Subtitles! First, let's showcase some new commands we will be using.

New Commands
Subtitle.New:TEXT Places a subtitle on the screen, just like scripted events.
Wait:INT Waits a number of seconds before moving onto the next line.
AnimCrossfade:Student_ID (FirstName LastName):ANIMATION Transitions from one animation to another, defining a student & animation.

Now, copy this into your cutscene .txt file:

Subtitle.New:Hi there! woah, you modded a cutscene! thats so cool!
// Note: when you add two forward slashes at the start of a line, that means it's a comment, and won't be run as code.
// Make Shiromi say something!
AnimCrossfade:Student_87 (Shiromi Torayoshi):f02_carefreeTalk_02
// Give Shiromi A Talking Animation!
Wait:7
// If we don't add this and we clear the subtitle (next line), the text dissapears so we can't read it!(It will not work in new pose mod(I think) )
UILabelTextSubtitle:
// This clears the subtitle currently on the screen!
RefPositionRef:Student_87 (Shiromi Torayoshi):CouncilMeeting
RefRotation:Student_87 (Shiromi Torayoshi):0:206:0
// Move Shiromi across the room!
Subtitle.New:I have to go now. See ya!
Wait:4
UILabelText:Subtitle:
// Make her say goodbye!

Making our Character return to their normal schedule[]

To make a character return to their normal routine, we have to use these commands:

CharacterToEdit:Student_ID (FirstName LastName):false

Pathfinding.Enabled.Student_ID (FirstName LastName):true

EnableStudentPrompt:Student_ID (FirstName LastName)

EnableStudentPrompt:Student_ID (FirstName LastName)

EnableStudentPrompt:Student_ID (FirstName LastName)

EnableStudentPrompt:Student_ID (FirstName LastName)

EnableStudentPrompt:Student_ID (FirstName LastName)

So let's apply this to Shiromi:

CharacterToEdit:Student_87 (Shiromi Torayoshi):false
Pathfinding.Enabled:Student_87 (Shiromi Torayoshi):true
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)

Congrats![]

And congrats! Congrats, we've just made a simple cutscene!

Now for some more complex commands!

If you're making a full scale mod, on your main mod txt file we can use code to run our event at a specific day/time. We will play our cutscene at pm on a monday for example.

if:Weekday:monday
AtTimeStartEvent:17:cutscenename
end

Now our cutscene runs automatically!

If you use this tutorial to make your own cutscenes, comment them below! Any questions? comment them as well, and i'll do my best to answer!

Frequently Used Commands[]

These are strings of very useful commands that modders use often. Fill in the values like ID, Student Name, NameOfHair, NewName etc. with your desired names. It can be anything you want! Some commands here are only for the old Pose Mod, but many work in the new Pose Mod as well. If you want to add a command, make sure it works and put a warning if it only works in old (or new) Pose Mod.

How to disable Yandere-Chan automatic shoes change:

Activate:YandereShoePrompt:false
//If you're using the July 15th 2023 build or after, use this command
Activate:YandereShoeLockerPrompt:false

Command added by 22MizukiChan22

How to give a student one of Yandere-chan's hairstyles and texture it:

HairStyle:Student_ID (Student Name):0

HairFromYanTo2:Student_ID (Student Name):NameOfHair:NewNameOfHair

OpenTexture:NameOfTexture.png

Texture3:0:NewName

How to texture one of Yandere-chan's hairstyles:

YanHair:NumberOfHair

OpenTexture:NameOfTexture.png

Texture:0:NameOfHair

Texture:1:NameOfHair

How to give a student custom stockings:

SetStudentStockingsTexture:Student_ID (Student Name):StockingTexture.png

Note: only works on female students!

How to texture a student's uniform:

ChangeShoes:Student_ID (Student Name)
SetStudentBodyTexture:Student_ID (Student Name):UniformTexture.png

How to texture a student's face:

SetStudentFaceTexture:Student_ID (Student Name):FaceTexture.png
ActivateChildAll:Student_ID (Student Name):Iris:false

How to texture Yandere-chan's uniform:

OpenTexture:UniformName.png
Texture3:0:YandereChan
Texture3:1:YandereChan

How to texture Yandere-chan's face:

OpenTexture:Face.png
Texture:2:YandereChan
Texture2:2:YandereChan

How to remove students without editing JSON file and remove school items:

Activate:Student_ID (FN LN):false
Activate:OBJECTNAME:false

How to play as a male (NEW POSE MOD):

Activate:YandereShoePrompt:false
YanHair:0
YanVisible2
Duplicate:Student_ID (FN LN):MODELNAME
ChangeShoes:MODELNAME
HairStyle:MODELNAME:35
RiggedAccessoryAttacher:YandereChan:MODELNAME:MODELNAME/Character/m01/m01_schoolwear_000_h
ActivateChildAll:MODELNAME:HAIRNAME:true
Duplicate:HAIRNAME:NEWNAME
DeliYanHair:NEWNNAME
Destroy:MODELNAME
YanAddNew
YanSetIdleAnim:ANIMNAME_00
YanSetWalkAnim:ANIMNAME_00
YanSetRunAnim:ANIMNAME_00
RefScale:YandereChan:1:1:1

FYI: Male animations do NOT use the f02_ prefix. Using female animations on a male character will cause their eyes to look strange unless you use the below command.

How to fix male eyes when using female animations:

anim.layer:YandereChan:moodyEyes_00:1

anim.weight:YandereChan:moodyEyes_00:1

anim.play:YandereChan:moodyEyes_00

HikariFujii put this here! you're welcome!


How to disable sanity-based kills:

lbl:1
SanityBasedKills:false
jmp:1

How to make Yandere-chan's skirt short:

RefScale:YandereChan/Character/PelvisRoot/Hips/Back_skart1/Back_skart2:1:0.5:1
RefScale:YandereChan/Character/PelvisRoot/Hips/Left_skart1/Left_skart2:1:0.5:1
RefScale:YandereChan/Character/PelvisRoot/Hips/Right_skart1/Right_skart2:1:0.5:1
RefScale:YandereChan/Character/PelvisRoot/Hips/Front_skart1/Front_skart2:1:0.5:1

How to attach a cardigan to a student (WARNING! This command does not work the new Pose Mod!):

LoadPrefab:CardiganPrefab:0,-5,0:0,90,0
Duplicate:CardiganPrefab:MusumeCardigan
RefPosition:MusumeCardigan:0:-5:0
RefRotation:MusumeCardigan:0:0:0
OpenTexture:CardiganTexture.png
Texture:1:MusumeCardigan/CardiganSailorUniform
OpenTexture:SailorUniformTexture.png
Texture:0:MusumeCardigan/CardiganSailorUniform
OpenTexture:FaceTexture.png
Texture:2:MusumeCardigan/CardiganSailorUniform
ChangeMaterialShader.ThroughFind:MusumeCardigan/CardiganSailorUniform:0:Toon/Basic
ChangeMaterialShader.ThroughFind:MusumeCardigan/CardiganSailorUniform:1:Toon/Basic
ChangeMaterialShader.ThroughFind:MusumeCardigan/CardiganSailorUniform:2:Toon/Basic
RiggedAccessoryAttacher:Student_X (Student Name):MusumeCardigan:MusumeCardigan/CardiganSailorUniform

How to give Yandere-chan a Cooking Club apron and texture it:

RiggedAccessoryAttacher:YandereChan:FemaleCookingApron:FemaleCookingApronMesh
OpenTexture:ApronTexture.png
Texture3:0:FemaleCookingApronMesh

How to give a female student a waist hoodie:

ActivateChildAll:Student_ID (Student Name):Hoodie:true
OpenTexture:HoodieTexture.png
Texture:0:Student_ID (Student Name)/Character/PelvisRoot/Hips/Hoodie/HoodieMesh
Texture:Student_ID (Student Name)/Character/PelvisRoot/Hips/Hoodie/HoodieMesh
Texture:2:Student_ID (Student Name)/Character/PelvisRoot/Hips/Hoodie/HoodieMesh

Thanks to scissors luv on Discord!

How to give Yandere-chan a waist hoodie:

ActivateChildAll:Teacher_11:Hoodie:true
Duplicate:Hoodie:YanHoodie
ActivateChildAll:Teacher_11:Hoodie:false
Attach:YanHoodie:YandereChan/Character/PelvisRoot/Hips
RefLocalPosition:YanHoodie:0:-0.9:0.01
RefLocalRotation:YanHoodie:0:0:0
OpenTexture:Texture name.png
Texture3:0:YanHoodie

Thanks to FUN WITH JOSHUA on Youtube!

How to attach the Rival-chan model to a student texture it:

!!WARNING!! The Satomi Makise model (the Rival-chan model) does NOT have eyes! Be sure to keep the student's original eyes, otherwise it will look strange.

//Attach Rival-chan's model to a student

OneFrame:true
RenameRefChild:Ribaru:LeftBreastRENAMED:LeftBreast1
RenameRefChild:Ribaru:RightBreastRENAMED:RightBreast1
RiggedAccessoryAttacher:Student_ID (Student Name):Ribaru:Ribaru/f05/f05_schoolwear_200_h
RendererColor2:Ribaru/f05/f05_schoolwear_200_h:0:1:1:1
RendererColor2:Ribaru/f05/f05_schoolwear_200_h:1:1:1:1
ChangeMaterialShader.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:0:Toon/Lighted Outline
ChangeMaterialShader.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:1:Toon/Lighted Outline
ChangeMaterialShader.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:2:Toon/Lighted Outline
ChangeShaderFloat.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:0:_Outline:0.002
ChangeShaderFloat.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:1:_Outline:0.002
ChangeShaderFloat.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:2:_Outline:0.002

//Disabling the student's original model

Activate:Student_ID (Student Name)/Character/f02:false

//Give the students Rival-chan's hairstyle

HairStyle:Student_ID (Student Name):0
HairFromYanTo2:Student_ID (Student Name):CuteHair:RivalChanHair

//Texture the model

OpenTexture:UniformTexture.png
Texture:1:Ribaru/f05/f05_schoolwear_200_h
OpenTexture:FaceTexture.png
Texture:2:Ribaru/f05/f05_schoolwear_200_h

//Give the student Rival-chan's animations

AddAnimationsFrom:Student_ID (Student Name):RivalChan
CharacterSetIdleAnim:Student_ID (Student Name):idle_01
RefLocalPosition:RivalChan:-4.985:-2.550:-6.000
OneFrame:false

Command by Yansimspokétale, no need to credit.

How to give a student Megami's hairstyle:

ChangeShoes:Student_ID (Student Name)
HairStyle:Student_ID (Student Name):0

Duplicate:SCPHair:NewName

DeliStudHair:NewName:Student_ID (Student Name)

ChangeMaterialShader.ThroughFind:NewName/SCPHairMesh:0:Toon/Lighted Outline
RendererColor2:NewName/SCPHairMesh:0:1:1:1

EnableGameObjectComponents:NewName:true

ChangeMaterialShader.ThroughFind:NewName/SCPHairMesh:0:Toon/Lighted Outline
RendererColor2:NewName/SCPHairMesh:0:1:1:1

EnableGameObjectComponents:NewName:true

How to give Yandere-Chan a bookbag and texture it:

Duplicate:BookBag:YanBag
Attach:YanBag:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm
RefLocalPosition:YanBag:-0.2:-0.03:-0.15
RefLocalRotation3:YanBag:280:-100:-30
OpenTexture:Texture.png
Texture:0:YanBag

How to change a student's uniform and texture it:

ChangeShoes:Student_ID (Student Name)
SetUniform:Student_ID (Student Name):Int (1-6)
SetStudentBodyTexture:Student_ID (Student Name):YourTexture.png

How to give a male student a delinquent uniform:

Duplicate:Student_76 (Umeji Kizuguchi):NewName
OpenTexture:NameOfTexture.png
Texture:1:NewName
OpenTexture:HairTexture.png
Texture:2:NewName
EmptyStudentMesh:Student_ID (Student Name)
RiggedAccessoryAttacher:Student_ID (Student Name):Student_76 (Umeji Kizuguchi):New/Character/m01/m01_schoolwear_000_h

How to attach the gentle eyes model to Yandere-chan:

Fun fact: Mai Waifu used this model in older builds before eye types were implemented!

EmptyYanMesh
RenameRefChild:GentleEyes:LeftBreastRENAMED:LeftBreast
RenameRefChild:GentleEyes:RightBreastRENAMED:RightBreast
RiggedAccessoryAttacher:YandereChan:GentleEyes:GentleEyes/BaldSchoolUniformNew
RendererColor2:GentleEyes/BaldSchoolUniformNew:0: 1 : 1 : 1
RendererColor2:GentleEyes/BaldSchoolUniformNew: 1: 1: 1: 1
ChangeMaterialShader.ThroughFind:GentleEyes/BaldSchoolUniformNew:0:Toon/Lighted Outline
ChangeMaterialShader.ThroughFind:GentleEyes/BaldSchoolUniformNew:1:Toon/Lighted Outline
ChangeMaterialShader.ThroughFind:GentleEyes/BaldSchoolUniformNew:2:Toon/Lighted Outline
ChangeShaderFloat.ThroughFind:GentleEyes/BaldSchoolUniformNew:0:_Outline:0.002
ChangeShaderFloat.ThroughFind:GentleEyes/BaldSchoolUniformNew:1:_Outline:0.002
ChangeShaderFloat.ThroughFind:GentleEyes/BaldSchoolUniformNew:2:_Outline:0.002
OpenTexture:Uniform.png
Texture:0:GentleEyes/BaldSchoolUniformNew
Texture:1:GentleEyes/BaldSchoolUniformNew
OpenTexture:Face.png
Texture:2:GentleEyes/BaldSchoolUniformNew
YanVisible2
DestroyYanPantys

How to attach a waist cardigan to Yandere-chan and texture it:

Duplicate:Student_82 (Kashiko Murasaki):Kash
ActivateChildAll:Kash:CardiganWaist:true
RiggedAccessoryAttacher:YandereChan:CardiganWaist:CardiganWaist/CardiganWaist
Attach:CardiganWaist:YandereChan/Character/PelvisRoot/Hips/Spine
Destroy:Kash

OpenTexture:CardiganTexture.png
Texture3:0:NewName

How to apply and texture a waist cardigan to a student:

ActivateChildAll:Student_ID (Student Name):CardiganWaist:true

RenameRefChild:Student_ID (Student Name):CardiganWaist:NewName

OpenTexture:WaistTexture.png

Texture3:0:NewName

To give a student Nemesis' hairstyle:

EnableGameObject:Nemesis:true
EnableGameObjectComponents:Nemesis:true
Activate:NemesisHairFinal:true
HairStyle:Student_ID (Student Name):0
DeliStudHair:NemesisHairFinal:Student_ID (Student Name)
EnableGameObject:Nemesis:false
EnableGameObjectComponents:Nemesis:false

How to give Yandere-chan Fun Girl's hairstyle :

EnableGameObject:Other-chan:true
EnableGameObjectComponents:Other-chan:true
Activate:NobodyHair:true
YanHair:0
DeliYanHair:NobodyHair
EnableGameObject:Other-chan:false
EnableGameObjectComponents:Other-chan:false

Command to create a student's portrait:

ToggleAllPhysics:false
//You might need to use Pose Mode to freeze the student and pose/animate them!
Portrait.Create:Student_ID (Student Name):Pose_0

How to play as a teacher:

Note: If you're using the new Pose Mod, replace all of the "Teacher_21" to "Teacher_21_Rino Fukahori" or it will not work.

Oneframe:true
YanHair:0
RefScale:YandereChan:1.09:1.09:1.09
Duplicate:FemaleGlasses3:andimlikebitc
DeliYanHair:andimlikebitc
RenameRefChild:Teacher_21:LeftBreastRENAMED:LeftBreast
RenameRefChild:Teacher_21:RightBreastRENAMED:RightBreast
RiggedAccessoryAttacher:YandereChan:Teacher_21:Teacher_21/Character/f02/f02_schoolwear_210_h
HairToYan:FemaleTeacherHair3
YanVisible2
DestroyYanPantys
Oneframe:false

How to attach the nurse outfit to Yandere-chan:

Note: If you're using the new Pose Mod, replace the refname "Nurse" with "Nurse_Nasu Kankoshi" or it will not work.

RenameRef:Nurse_Nasu Kankoshi:Burse
Duplicate:Burse:Nurse
RenameRefChild:Nurse_Nasu Kankoshi:LeftBreastRENAMED:LeftBreast
RenameRefChild:Nurse_Nasu Kankoshi:RightBreastRENAMED:RightBreast
RiggedAccessoryAttacher:YandereChan:Nurse_Nasu Kankoshi:Nurse_Nasu Kankoshi/Character/f02/f02_schoolwear_210_h
YanVisible:false
Destroy:Nurse
RenameRef:Burse:Nurse

How to attach the nurse outfit to a student:

Duplicate:LewdNurse_Blendshapes:Female_Nurse_Outfit_00
 RefScale:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftBreastRENAMED:1.0:1.0:1.0
RefScale:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightBreastRENAMED:1.0:1.0:1.0
RefScale:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftNipple:1.0:1.0:1.0
RefScale:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightNipple:1.0:1.0:1.0
 ChangeShoes:Student_ID (Student Name)
EmptyStudentMesh:Student_ID (Student Name)
RenameRefChild:Female_Nurse_Outfit_00:LeftBreastRENAMED:LeftBreast
RenameRefChild:Female_Nurse_Outfit_00:RightBreastRENAMED:RightBreast
RiggedAccessoryAttacher:Student_ID (Student Name):Female_Nurse_Outfit_00:Female_Nurse_Outfit_00/f02_nurse_00_h
RenameRefChild:Female_Nurse_Outfit_00:LeftBreast:LeftBreastRENAMED
RenameRefChild:Female_Nurse_Outfit_00:RightBreast:RightBreastRENAMED
Destroy:Female_Nurse_Outfit_00
 OpenTexture:FaceTexture.png
Texture:0:Student_ID (Student Name)/f02_nurse_00_h
ActivateChildAll:Student_ID (Student Name):Iris:false
ActivateChildAll:Student_ID (Student Name):IrisLight:false
 //around the chest (Must use the female naked texture)
OpenTexture:NakedTexture.png
Texture:2:Student_ID (Student Name)/f02_nurse_00_h
 //Stockings and arms (Must use the texture of the short-sleeved sailor uniform)
OpenTexture:UniformTexture.png
Texture:3:Student_ID (Student Name)/f02_nurse_00_h

How to make a female student follow Yandere-chan:

InEvent:Student_ID (Student Name):true
lbl:Loop

if:ObjectNearOtherObject:Student_ID (Student Name):YandereChan:1.2
jmp:ObstacleNotNear
jmp:ObstacleNear

lbl:ObstacleNear

Pathfinding.Enabled:Student_ID (Student Name):false
CharacterAnimationCrossfade:Student_ID (Student Name):f02_idleShort_00
RotateTowards:Student_ID (Student Name):YandereChan
RefPathfindingSpeed:Student_ID (Student Name):0
jmp:Loop

lbl:ObstacleNotNear

Pathfinding.Enabled:Student_ID (Student Name):true
Pathfinding.SetTargetToSpot:Student_ID (Student Name):YandereChan
RefPathfindingSpeed:Student_ID (Student Name):Float
jmp:Loop

How to give Yandere-chan a club leader armband:

ActivateChildAll:Student_ID (Student Name):Armband:true
RenameRefChild:Student_ID (Student Name):Armband:StudArmband
OpenTexture:ArmbandTexture.png
Texture:0:StudArmband
Texture:1:StudArmband
Texture:2:StudArmband
Texture2:0:StudArmband
Texture2:1:StudArmband
Texture2:2:StudArmband
Texture3:0:StudArmband
RenameRefChild:Student_ID (Student Name):StudArmband:Armband
RenameRefChild:YandereChan:YanArmband:DestroyYanArmband
Destroy:DestroyYanArmband

ActivateChildAll:Student_ID (Student Name):Armband:true
RenameRefChild:Student_ID (Student Name):Armband:TemporalRename
Duplicate:TemporalRename:YanArmband
RenameRefChild:Student_ID (Student Name):TemporalRename:Armband
ActivateChildAll:Student_ID (Student Name):Armband:false

Attach:YanArmband:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm

RefLocalPosition:YanArmband:-0.06666667:-0.006666667:0.005
RefLocalRotation3:YanArmband:0:0:0
RefScale:YanArmband:1.05:1.05:1.05

OpenTexture:ArmbandTexture.png
Texture:0:YanArmband
Texture:1:YanArmband
Texture:2:YanArmband
Texture2:0:YanArmband
Texture2:1:YanArmband
Texture2:2:YanArmband

How to attach a waist hoodie to a female student and texture it:

Command 1:

Slime is the only duplication name accepted on some builds.

Duplicate:Hoodie:Slime
Attach:Slime:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine
RefLocalPosition:Slime:0:-1:0.00
RefRotation3:Slime:0:180:0
RefLocalRotation3:Slime:0:0:0
OpenTexture:HoodieTexture.png
Texture:0:Slime
Texture2:0:Slime

Command 2:

ActivateChildAll:Student_ID (Student Name):Hoodie:true
RenameRefChild:Student_ID (Student Name):Hoodie:NewName
OpenTexture:HoodieTexture.png
Texture:0:NewName
Texture2:0:NewName

How to make a student wear the Cheongsam dress:

Oneframe:true
StudEmptyTorso:Student_ID (Student Name)
EnableGameObject:RedChinaDress:true
Duplicate:RedChinaDress:Cheongasm
RenameRefChild:Cheongsam/RedChinaDressMesh:CheongsamMesh
RenameRefChild:CheongasmMesh:LeftBreast:LeftBreastRENAMED
RenameRefChild:CheongasmMesh:RightBreast:RightBreastRENAMED
RiggedAccessoryAttacher:Student_ID (Student Name):Cheongsam:Cheongsam/CheongasmMesh
EnableGameObject:RedChinaDress:false

How to give a student the four drills hairstyle:

HairStyle:Student_ID (Student Name #1):0
HairFromYanTo2:Student_ID (Student Name #1):Drills:4drills1
OpenTexture:CustomHairEXAMPLE.png
Texture3:0:4drills1
OpenTexture:CustomDrillsEXAMPLE.png
Texture:0:4drills1/DrillsNew
RefLocalPosition:4drills1/DrillsNew:0:-1.818:0.079

HairFromYanTo2:Student_ID (Student Name #2):Drills:4drills2
RefScale:4drills2:0.5:0.5:0.5
RefScale:4drills2/DrillsNew:2:1.75:2
OpenTexture:CustomHairEXAMPLE.png
Texture3:0:4drills2
OpenTexture:CustomDrillsEXAMPLE.png
Texture:0:4drills2/DrillsNew
RefLocalPosition:4drills2/DrillsNew:0:-3.8:-0.05
RefLocalRotation3:4drills2/DrillsNew:0:0:0
RefScale:4drills2/DrillsNew:2:2.5:2
DeliStudHair:4drills2:Student_ID (Student Name #1)

Command by The Red Jewel

How to put a cooking apron on a student:

For a female student:
ActivateChildAll:Student_ID (Student Name):BD_C_Apron_Female:true
OpenTexture:ApronTexture.png
Texture3:0:Student_ID (Student Name)/BD_C_Apron_Female
For a male student:
ActivateChildAll:Student_ID (Student Name):BD_C_Apron_Male:true
OpenTexture:TheApronTex.png
Texture3:0:Student_ID (Student Name)/BD_C_Apron_Male

The new shape command :

Warning : this command only works in the new Pose Mod.

Shape:ObjectName:ShapeName:Int
//To see the shapes of student incase you want to play as them just select a girl (they have to be a school uniform) in the Advanced menu and go to 'Shapes' and there you will see the shapes of the character

// Shape List (As Of 5/1/21)
//Some models (like the counselor) have blendshapes that aren't on this list

Face_Smile
Face_Angry
Face_MouthOpen
Face_Ears
Face_BigNose
Face_EyesClosed
Face_Sad
Face_Insanity
EyeType_Thin
EyeType_Round
EyeType_Deliquent
EyeType_Naughty
EyeType_Gentle
Body_Thick
Body_Slim
Skirt_Long
Skirt_Short
//Also by the way if you used the RiggedAccessoryAttacher command, you can change the shapes by using:

Shape:RefName/RiggedAccessoryMesh:ShapeType_Type:Int

How to put a knife on a student's hand  :

Attach:Knife:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll/RightHand
RefLocalPosition:Knife:0.065:-0.005:0.025
RefLocalRotation3:Knife:0:0:0

How to put an armband on Yandere-chan (The student you're duplicating the armband from must be a club leader) :

Duplicate:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/Armband:Name
DeliYanHair:NewName
Attach:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/NewName:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm
RefLocalPosition:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/NewName:-0.76:-0.01:0.017
RefLocalRotation3:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/NewName:82.216:68.291:68.926

Command by Rino Fukahori on YouTube, credit if you want!

How to attach the Miyuki outfit to a student:

RenameRefChild:MiyukiCostumeAttacher:LeftBreastRENAMED:LeftBreast
RenameRefChild:MiyukiCostumeAttacher:RightBreastRENAMED:RightBreast
RiggedAccessoryAttacher:Student_ID (Student Name):MiyukiCostume:MiyukiCostume/MiyukiBase


How to make a female student nude (edited because bugs):

Oneframe:true
yanHair:0
duplicate:YandereChan:h 
yanhair:1
Activate:Student_ID (Student Name)/Character/f02:false 
<YandereScript>:h:Call:Nude 
RenameRefChild:h:LeftBreastRENAMED:LeftBreast 
RenameRefChild:h:RightBreastRENAMED:RightBreast 
RiggedAccessoryAttacher:Student_ID (Student Name):h:h/Character/f02/f02_schoolwear_210_h 
Destroy:h

Command by Rinofukahori on YouTube, credit if you want

How to attach the Nier outfit to Yandere-chan:

RenameRefChild:NierOutfit:LeftBreastRENAMED:LeftBreast
RenameRefChild:NierOutfit:RightBreastRENAMED:RightBreast
RiggedAccessoryAttacher:YandereChan:NierOutfit:NierOutfit/NierOutfitMesh
YanVisible2

Command by YukiOzawa, no need to credit.

How to texture a student’s swimsuit:

RenameRefChild:Student_ID (Student Name):f02_swimwear_210_h:CustomSwimsuit1
OpenTexture:Texture.png
Texture:0:CustomSwimsuit1
Texture:1:CustomSwimsuit1
Texture:2:CustomSwimsuit1

Editing a student's profile:

CharacterSetName:Student_ID (Student Name):Text (Changes a student's name)
CharacterSetRealName:Student_ID (Student Name):Text (Changes a student's real name)
CharacterSetClub:Student_ID (Student Name):ID of club (with that command, male students can be members of the gardering club or someting)
CharacterSetInfo:Student_ID (Student Name):Text (Changes the additional information in a student's profile.)
CharacterSetCrush:Student_ID (Student Name):ID of student you want as a crush (Changes a student's crush)
CharacterSetPersona:Student_ID (Student Name):Persona ID (Changes the personality of a student)
CharacterSetPersonality:Student_ID (Student Name):Persona ID (Changes the personality of a student)

How to set a character's cone-of-vision distance:

CharacterSetVisionDistance:Student_ID (Student Name):Distance (Changes a character's vision distance)

How to play as the Genka Kunahito(Command by Sakura 82131):

RefScale:YandereChan:1.1:1.1:1.1
RiggedAccessoryAttacher:YandereChan:CounselorOutfitNew:CounselorOutfitNew/CounselorOutfitNew
DestroyYanPantys
YanVisible2
YanHair:0


**How to play as the Mae Kunahito(Command by Sakura 82131 and .kaitoshimizu):**

  • ``RiggedAccessoryAttacher:YandereChan:EightiesCounselor - New Mesh:EightiesCounselor - New Mesh/CounselorMotherOutfit
  • YanVisible2
  • RefScale:YandereChan:1.1:1.1:1.1
  • YanHair:0
  • EnableGameObject:EightiesCounselorHair:true Duplicate:EightiesCounselorHair:maehair deliyanhair:maehair EnableGameObject:EightiesCounselorHair:false``

How to have a female student as the Guidance Counselor:

RefScale:Student_ID (Student Name):1.1:1.1:1.1
RiggedAccessoryAttacher:Student_ID (Student Name):CounselorOutfitNew:CounselorOutfitNew/CounselorOutfitNew
EmptyStudentMesh:Student_ID (Student Name)
HairStyle:Student_ID (Student Name):0

How to change Yandere-chan's seat:

SaveClassSeat 
ClassSeatPosition:-17.063:5.122:-26.077

How to destroy the barrier that stops Yandere-chan from leaving school:

EnableGameObject:Boundary:false
EnableGameObjectComponents:Boundary:false
Destroy:Bound
Destroy:RightYandereEye
Destroy:LeftYandereEye

How to give a student wrist scrunchies and texture them:

ActivateChildAll:Student_ID (Student Name):ScrunchieRight:true
ActivateChildAll:Student_ID (Student Name):ScrunchieLeft:true
RenameRefChild:Student_ID (Student Name):ScrunchieLeft:ScrunchieL
<RenameRefChild:Student_ID (Student Name):ScrunchieRight:ScrunchieR
OpenTexture:Texture.png
<Texture:0:ScrunchieR
Texture:0:ScrunchieL

How to give Yandere-chan Miyuji's bracelet:

Duplicate:PunkAccessory1A:MyujiBracR
Attach:MyujiBracR:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll
Duplicate:PunkAccessory1B:MyujiBracL
Attach:MyujiBracL:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm/LeftForeArmRoll
RefLocalPosition:MyujiBracR:0.585:-1.324:0.039
RefLocalRotation3:MyujiBracR:0:359.508:0.001
RefLocalPosition:MyujiBracL:-0.585:-1.323:0.039
RefLocalRotation3:MyujiBracL:0:0.5:0
OpenTexture:Texture.png
Texture:0:MyujiBracL
Texture:0:MyujiBracR

How to add or remove nails from a student:

ActivateChildAll:Student_ID (Student Name):Nails_Left_Thumb:Bool
ActivateChildAll:Student_ID (Student Name):Nails_Left_Index:Bool
ActivateChildAll:Student_ID (Student Name):Nails_Left_Middle:Bool
ActivateChildAll:Student_ID (Student Name):Nails_Left_Ring:Bool
ActivateChildAll:Student_ID (Student Name):Nails_Left_Pinkie:Bool
ActivateChildAll:Student_ID (Student Name):Nails_Right_Thumb:Bool
ActivateChildAll:Student_ID (Student Name):Nails_Right_Index:Bool
ActivateChildAll:Student_ID (Student Name):Nails_Right_Middle:Bool
ActivateChildAll:Student_ID (Student Name):Nails_Right_Ring:Bool
ActivateChildAll:Student_ID (Student Name):Nails_Right_Pinkie:Bool

How to give Yandere-chan the loose socks:

Duplicate:LooseSocksLeft:YanLegWarmerL
Duplicate:LooseSocksRight:YanLegWarmerR
Attach:YanLegWarmerL:YandereChan/Character/PelvisRoot/Hips/LeftUpLeg/LeftLeg
Attach:YanLegWarmerR:YandereChan/Character/PelvisRoot/Hips/RightUpLeg/RightLeg
RefLocalPosition:YandereChan/Character/PelvisRoot/Hips/RightUpLeg/RightLeg/YanLegWarmerR:-0.078:-0.482:-0.002
RefLocalRotation3:YandereChan/Character/PelvisRoot/Hips/RightUpLeg/RightLeg/YanLegWarmerR:0:0:0
RefLocalPosition:YandereChan/Character/PelvisRoot/Hips/LeftUpLeg/LeftLeg/YanLegWarmerL:0.078:-0.482:-0.002
RefLocalRotation3:YandereChan/Character/PelvisRoot/Hips/LeftUpLeg/LeftLeg/YanLegWarmerL:0:0:0

Command by ShiroTorayoshi

How to set Yandere-chan's run speed:

<YandereScript>:YandereChan:Set:RunSpeed:Float:Float

Command by ShiroTorayoshi

How to make Yandere-chan not lose sanity:

<YandereScript>:YandereChan:Set:Numbness:float:0

How to disable Senpai's aura:

<YandereScript>:YandereChan:Set:Lost:bool:true
OR...
<YandereScript>:YandereChan:Set:SenpaiThreshold:float:0

Keep it on true for it to work if you want to activate the aura again change the true to false. And do not change the Boolean or it will not work!!

Warning: Using the first command will cause Yandere-chan to instantly lose the struggle minigame, and using the second command will disable the aura, but Yandere-chan will still slow down when near Senpai.

How to change Yandere-chan's panty model:

Note: If you want to attach a different model, replace all the "StrawberryPanties" with the panty model of your choice.

ActivateChildAll:YandereChan:WhitePanties:false
RiggedAccessoryAttacher:YandereChan/Character/PelvisRoot:StrawberryPanties:StrawberryPanties/StrawberryPanties

How to give Yandere-chan scrunchies:

Duplicate:ScrunchieLeft:YanLScrunch
Duplicate:ScrunchieRight:YanRScrunch
Attach:YanRScrunch:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll
Attach:YanLScrunch:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm/LeftForeArmRoll
RefLocalPosition:YanRScrunch:-0.5:-1.33:0.03
RefLocalRotation3:YanRScrunch:0:359.508:0.001
RefLocalPosition:YanLScrunch:0.5:-1.33:0.03
RefLocalRotation3:YanLScrunch:0:0.5:0
OpenTexture:Texture.png
Texture:0:YanLScrunch
Texture:0:YanRScrunch

How to disable Osana's events:

EnableGameObject:OsanaEvents:false
Pathfinding.Enabled:Student_11 (Osana Najimi):true
Pathfinding.Enabled:Student_10 (Raibaru Fumetsu):true
Pathfinding.Enabled:Student_1 (Taro Yamada):true
InEvent:Student_11 (Osana Najimi):false
InEvent:Student_10 (Raibaru Fumetsu):false
InEvent:Student_1 (Taro Yamada):false

Command By Rino Fukahori on YouTube

How to change Yandere-chan's bust size:

YanBreastSize:0.1

How to give a student pepper spray:

{AddPepperSpray}:chararg
EnableGameObject:PepperSpray:true
Duplicate:PepperSpray:CharSpray
Attach:CharSpray:chararg/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll/RightHand/RightHanditem_Null
RefLocalPosition:chararg/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll/RightHand/RightHanditem_Null/CharSpray:0:0:-0.005
RefLocalRotation3:chararg/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll/RightHand/RightHanditem_Null/CharSpray:0:105:90
EnableGameObject:PepperSpray:false
#end
AddPepperSpray:GameObject

This is a function, which means you can place the command inside ModScript/Header.txt and then use AddPepperSpray:GameObject

How to change Yandere-chan's animations without using YanReplaceAnim:

SetEditObject:YandereChan
<YandereScript>:<0>:Set:IdleAnim:string:AnimName
<YandereScript>:<0>:Set:OriginalIdleAnim:string:AnimName:string
<YandereScript>:<0>:Set:WalkAnim:string:AnimName
<YandereScript>:<0>:Set:OriginalWalkAnim:string:AnimName:string
<YandereScript>:<0>:Set:RunAnim:string:AnimName
<YandereScript>:<0>:Set:OriginalRunAnim:string:AnimName:string
<MirrorScript>:ModernDayClub/Mirror/PersonaMirror:Set:<0>Idles:string:string:AnimName
<MirrorScript>:PersonaMirror(6):Set:<0>Idles:string:string:AnimName
<MirrorScript>:PersonaMirror(5):Set:<0>Idles:string:string:AnimName
<MirrorScript>:PersonaMirror(4):Set:<0>Idles:string:string:AnimName
<MirrorScript>:PersonaMirror(3):Set:<0>Idles:string:string:AnimName
<MirrorScript>:PersonaMirror(2):Set:<0>Idles:string:string:AnimName
<MirrorScript>:PersonaMirror(1):Set:<0>Idles:string:string:AnimName
<MirrorScript>:HauntedMirror(1)/PersonaMirror:Set:<0>Idles:string:string:AnimName
<MirrorScript>:HauntedMirror(2)/PersonaMirror:Set:<0>Idles:string:string:AnimName
<MirrorScript>:ModernDayClub/Mirror/PersonaMirror:Set:<0>Walks:string:string:AnimName
<MirrorScript>:PersonaMirror(6):Set:<0>Walks:string:string:AnimName
<MirrorScript>:PersonaMirror(5):Set:<0>Walks:string:string:AnimName
<MirrorScript>:PersonaMirror(4):Set:<0>Walks:string:string:AnimName
<MirrorScript>:PersonaMirror(3):Set:<0>Walks:string:string:AnimName
<MirrorScript>:PersonaMirror(2):Set:<0>Walks:string:string:AnimName
<MirrorScript>:PersonaMirror(1):Set:<0>Walks:string:string:AnimName
<MirrorScript>:HauntedMirror(1)/PersonaMirror:Set:<0>Walks:string:string:AnimName
<MirrorScript>:HauntedMirror(2)/PersonaMirror:Set:<0>Walks:string:string:AnimName

Command by Rino Fukahori

How to play as Osana Najimi:

OneFrame:True
YanHair:0
HairToYan:OsanaHair

OpenTexture:OsanaNajimiFace.png
Texture:2:YandereChan
ActivateChildAll:YandereChan:Smartphone:true
OpenTexture:OsanaPhone.png
Texture:0:Smartphone

OpenTexture:Osana uniform.png
Texture:0:YandereChan
Texture:1:YandereChan

YanAddNew
YanSetIdleAnim:f02_tsunIdle_00
YanSetWalkAnim:f02_tsunWalk_00
YanReplaceAnim:f02_idleShort_00:f02_tsunIdle_00
YanReplaceAnim:f02_newWalk_00:f02_tsunWalk_00

Shape:YandereChan:Face_Smile:0
Shape:YandereChan:Face_Angry:0
Shape:YandereChan:Face_MouthOpen:0
Shape:YandereChan:Face_Ears:0
Shape:YandereChan:Face_BigNose:0
Shape:YandereChan:Face_EyesClosed:0
Shape:YandereChan:Face_Sad:0
Shape:YandereChan:Face_Insanity:0
Shape:YandereChan:EyeType_Thin:5
Shape:YandereChan:EyeType_Round:20
Shape:YandereChan:EyeType_Delinquent:50
Shape:YandereChan:EyeType_Naughty:50
Shape:YandereChan:EyeType_Gentle:10
OneFrame:True

How to enable all rivals in 202X/Story Mode:

(REMINDER: Make a new cutscene text file for this to work properly.)

<StudentManagerScript>:StudentManager:Set:Week:int:10
<StudentManagerScript>:StudentManager:Set:WeekLimit:int:10
<StudentManagerScript>:StudentManager:Set:Eighties:bool:true
SpawnStudent:12:Amai Odayaka
SpawnStudent:13:Kizana Sunobu
SpawnStudent:14:Oka Ruto
SpawnStudent:15:Asu Rito
SpawnStudent:16:Muja Kina
SpawnStudent:17:Mida Rana
SpawnStudent:18:Osoro Shidesu
SpawnStudent:19:Hanako Yamada
SpawnStudent:20:Megami Saikou
<StudentManagerScript>:StudentManager:Set:Eighties:bool:false

How make a custom routine:

Note: The first X:Y:Z is the location and the second X:Y:Z is the rotation

AddDestinationSpot:Spotname:X:Y:Z:X:Y:Z
ChangeActionName:Student_ID (Student Name):Float:Action Refname
ChangeScheduleDestinationTargetToSpot:Student_ID (Student Name):Float:Spotname
PathFinding.ReturnToRoutine:Student_ID (Student Name)
//this last command is optional
RefPathFindingSpeed:Student_ID (Student Name):5

An example:

AddDestinationSpot:mournroom:-25.9999:1.44951E-05:-7.499395:0:0:0
ChangeActionName:Student_38 (Pippi Osu):3:Mourn
ChangeScheduleDestinationTargetToSpot:Student_38 (Pippi Osu):3:mournroom
PathFinding.ReturnToRoutine:Student_38 (Pippi Osu)
RefPathFindingSpeed:Student_38 (Pippi Osu):5

How to play as the Journalist from 1980s Mode:

Note: This only works on builds with 1980s Mode as this model doesn't exist in the previous builds.

Command by Rino Fukahori on YouTube

EnableGameObject:Journalist:true
YanHair:0
Activate:YandereChan/Character/f02:false
YanAddNew 
YanSetIdleAnim:idleTough_00
YanSetWalkAnim:walkTough_00
RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid1_Left_RENAMED:eyerid1_Left
RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid1_Right_RENAMED:eyerid1_Right
RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid2_Left_RENAMED:eyerid2_Left
RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid2_Right_RENAMED:eyerid2_Right
RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid_Left_RENAMED:eyerid_Left
RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid_Right_RENAMED:eyerid_Right
RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid_Right_end:eyerid_Right_final
RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid1_Right_end:eyerid1_Right_final
RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid2_Right_end:eyerid2_Right_final
RiggedAccessoryAttacher:YandereChan:Journalist:Journalist/JournalistRIG
RiggedAccessoryAttacher:YandereChan:Journalist:Journalist/JournalistCoat
RefScale:YandereChan:1.1:1.1:1.1

How to give Yandere-chan the eighties teachersoutfit:

yanvisible2 
RiggedAccessoryAttacher:YandereChan:EightiesTeacher:f02/f02_BD_BaldTeacher_00_h


Command by @lolnamepls

How to be the same height as a male student:

RefScale:YandereChan:1.01:1.01:1.01

And for students:

RefScale:Student_ID (FN LN):1.01:1.01:1.01


How to play as young Kocho Shuyona:

Note: This command will only work in the October 10th, 2021 build or any build after it! Sadly, his face isn't rigged, so he won't make facial expressions

YanHair:0
Activate:YandereChan/Character/f02:false
YanAddNew 
YanSetIdleAnim:idle_00
YanSetWalkAnim:walk_00
RiggedAccessoryAttacher:YandereChan:YoungKocho:YoungKocho/YoungKochoOutfit
ActivateChildAll:YandereChan:Iris:false
RefScale:YandereChan:1.1:1.1:1.1

How to weaken all 202X teachers

<StudentScript>:Coach_Kyoshi Tachikawa:Set:Teacher:bool:false
<StudentScript>:Teacher_32_Kaho Kanokogi:Set:Teacher:bool:false
<StudentScript>:Teacher_31_Karin Hanabusa:Set:Teacher:bool:false
<StudentScript>:Teacher_22_Shiori Rikitake:Set:Teacher:bool:false
<StudentScript>:Teacher_21_Rino Fukahori:Set:Teacher:bool:false
<StudentScript>:Teacher_12_Natsuki Aburaya:Set:Teacher:bool:false
<StudentScript>:Teacher_11_Reina Nabatame:Set:Teacher:bool:false
<StudentScript>:Nurse_Nasu Kankoshi:Set:Teacher:bool:false

How to change Yandere-chan's name:

Note: This also works on Ryoba if you're playing 1980s Mode. This only changes the player's name in end of day, and police end of day cutscenes.

ChangeYanName:NewName

How to set a student's phone texture:

RenameRefChild:Student_ID (FN LN):SmartPhone:NEWNAME
SetAccessory:Student_ID (FN LN):3:true
OpenTexture:TEXTURENAME.png
Texture3:0:NEWNAME

How to make a student a rival:

This command will turn a student of your desired choice to a rival, this means it will apply slow-motion death effect and red outline, this WONT make them have events with Senpai nor confess. This cannot be applied to multiple students, only one.

SetRival:Student_ID (Name) / SetRival:Student_ID (Name):true

How to make a student follow another student:

This is a simple command than the old one that was frequently used. BEAWARE, the student whose following may bug at some circumstances!

StudentFollow:Student_ID (Follower):Student_ID (BeingFollowed):Distance
StopStudentFollow:Student_ID (Name)

Game over commands:

newgameover:CustomText:true (Puts the player in the game over sequence with red text above being replaced with a custom text. The Boolean determines whether or not this game over will allow the player to snap.)
setgameover (Puts the player in a game over)

Replacing subtitles and notifications:

ReplaceSubtitle:Text:NewText (Text has to be the EXACT same as it is in game, including spaces, spelling, punctuation, etc!)
ReplaceNotification:Text:NewText (Text has to be the EXACT same as it is in game, including spaces, spelling, punctuation, etc!)

How to create a custom notification and activate it using a key!

Create a new document called 'yan' in ModScript(PoseMod > Cutscenes) and a document in the cutscenes folder.

(CUTSCENE): SubtitleText:TEXT
<Wait:Number
SubtitleClean

///now for the Key thing, you'll need more cutscenes for that

(IN THE YAN DOC):Key:CutsceneName:true or false

To change the texture of ALL school uniforms

This is a pretty useful command if you want to have every student's uniform texture be changed instantly, instead of doing it individually for each person.

changefemaleuniformstex:Texture.png (Changes the female uniform texture)
changemaleuniformstex:Texture.png (Changes the male uniform texture)

To change the female/male school uniform (New)

changefemaleuniform:1-6
changemaleuniform:1-6

How to add bundled hair to Yandere-chan in the Home Scene:

RefLocalPosition:AyanoReplaceHair:0:0:0
RefScale:AyanoReplaceHair:0.001:0.001:0.001
AssetBundle.CreateFromFile:PoseMod/FILENAME.unity3d
AssetBundle.LoadAsync:MODELNAME
AssetBundle.Unload
NewAsset:NEWNAME
Attach:NEWNAME:HomeYandereChan/f02_schoolwear_210_h/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head
RefLocalPosition:NEWNAME:0:-1.442:0.019
RefLocalRotation:NEWNAME:0:0:0

How to add bundled hair to Yandere-chan in the town:

RefLocalPosition:AyanoReplaceHair:0:0:0
RefScale:AyanoReplaceHair:0.001:0.001:0.001
AssetBundle.CreateFromFile:PoseMod/FILENAME.unity3d
AssetBundle.LoadAsync:MODELNAME
MODELNAMEAssetBundle.UnloadNewAsset:NEWNAME
Attach:NEWNAME:Yandere-chan/f02_schoolwear_200_h/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head
RefLocalPosition:NEWNAME:0:-1.442:0.019
RefLocalRotation:NEWNAME:0:0:0

How to change Yandere-chan's animations in the Home Scene:

CharacterAddAnimations:PoseMod/AnimsBundle.unity3d:PortraitKun
AddAnimationsFrom:PortraitKun:HomeYandereChan
anim.replace:HomeYandereChan:f02_idleShort_00:NameOfAnim
anim.replace:HomeYandereChan:f02_newWalk_00:NameOfAnim
anim.replace:HomeYandereChan:f02_newSprint_00:NameOfAnim

How to change Yandere-chan's animations in the Town Scene:

GameObjectAddAnimations:PoseMod/BundleAnimations.unity3d:Maid
AddAnimationsFrom:Maid:Yandere-chan
anim.replace:Yandere-chan:f02_idleShort_00:NameOfAnim
anim.replace:Yandere-chan:f02_newWalk_00:NameOfAnim
anim.replace:Yandere-chan:f02_newSprint_00:NameOfAnim


How to return the old design of Ayano's delinquent mask:

ActivateChildAll:YandereChan:DelinquentAyanoMask:true
Activate:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentSurgeonMask:true
Duplicate:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentSurgeonMask:SurgeonMaskRig
Activate:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentSurgeonMask:false
Attach:SurgeonMaskRig:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask
RefLocalPosition:SurgeonMaskRig:0:0.01449792:0.0005
RefLocalRotation:SurgeonMaskRig:0.4987288:0.09535945:0.01002205
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask

ActivateChildAll:YandereChan:DelinquentAyanoMask:false
<YandereScript>:YandereChan:Call:ClubAccessory

(Tested only in the new Pose Mod. This script affects only the mask, the piercing will remain intact)

Alternative method to add all old mask designs to Ayano's delinquent mask and set a key for design changing:

(Tested only in the new Pose Mod, keeps chosen mask design in a global variable)

The initializing script:

Oneframe:true

EnableGameObject:SurgeonMaskFemale:true
EnableGameObject:SurgeonMaskX:true
EnableGameObject:SurgeonMaskKuso:true
EnableGameObject:SurgeonMaskTeeth:true
EnableGameObject:SurgeonMaskWhite:true
ActivateChildAll:YandereChan:DelinquentAyanoMask:true

Duplicate:SurgeonMaskFemale:YanMaskFemale
Attach:YanMaskFemale:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask
RefLocalPosition:YanMaskFemale:0:0.01449792:0.0005
RefLocalRotation:YanMaskFemale:0.4987288:0.09535945:0.01002205

Duplicate:SurgeonMaskX:YanMaskX
Attach:YanMaskX:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask
RefLocalPosition:YanMaskX:0:0.01449792:0.0005
RefLocalRotation:YanMaskX:0.4987288:0.09535945:0.01002205

Duplicate:SurgeonMaskKuso:YanMaskKuso
Attach:YanMaskKuso:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask
RefLocalPosition:YanMaskKuso:0:0.01449792:0.0005
RefLocalRotation:YanMaskKuso:0.4987288:0.09535945:0.01002205

Duplicate:SurgeonMaskTeeth:YanMaskTeeth
Attach:YanMaskTeeth:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask
RefLocalPosition:YanMaskTeeth:0:0.01449792:0.0005
RefLocalRotation:YanMaskTeeth:0.4987288:0.09535945:0.01002205

Duplicate:SurgeonMaskWhite:YanMaskWhite
Attach:YanMaskWhite:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask
RefLocalPosition:YanMaskWhite:0:0.01449792:0.0005
RefLocalRotation:YanMaskWhite:0.4987288:0.09535945:0.01002205

EnableGameObject:SurgeonMaskFemale:false
EnableGameObject:SurgeonMaskX:false
EnableGameObject:SurgeonMaskKuso:false
EnableGameObject:SurgeonMaskTeeth:false
EnableGameObject:SurgeonMaskWhite:false

if:eighties
jmp:Restore80sStudentMasks
jmp:Restore202XStudentMasks

//Here are 1980s female students who wear a delinquent surgeon mask
lbl:Restore80sStudentMasks
ActivateChildAll:Student_81 (Tiru Sutoriku):SurgeonMaskFemale:true
ActivateChildAll:Student_82 (Doremi Shimahara):SurgeonMaskKuso:true
ActivateChildAll:Student_83 (Murasaki Nobumoto):SurgeonMaskTeeth:true
ActivateChildAll:Student_84 (Akari Komiyaku):SurgeonMaskWhite:true
ActivateChildAll:Student_85 (Raimu Ichijo):SurgeonMaskX:true
jmp:Continue

//Here are 202X female students who wear a delinquent surgeon mask
lbl:Restore202XStudentMasks

lbl:Continue
if:ppint:dmaskstyle:1
jmp:MaskFemale
jmp:checkX

lbl:MaskFemale
ActivateChildAll:YandereChan:YanMaskX:false
ActivateChildAll:YandereChan:YanMaskKuso:false
ActivateChildAll:YandereChan:YanMaskTeeth:false
ActivateChildAll:YandereChan:YanMaskWhite:false
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask
jmp:Finalize

lbl:checkX
if:ppint:dmaskstyle:2
jmp:MaskX
jmp:checkKuso

lbl:MaskX
ActivateChildAll:YandereChan:YanMaskFemale:false
ActivateChildAll:YandereChan:YanMaskKuso:false
ActivateChildAll:YandereChan:YanMaskTeeth:false
ActivateChildAll:YandereChan:YanMaskWhite:false
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask
jmp:Finalize

lbl:checkKuso
if:ppint:dmaskstyle:3
jmp:MaskKuso
jmp:checkTeeth

lbl:MaskKuso
ActivateChildAll:YandereChan:YanMaskX:false
ActivateChildAll:YandereChan:YanMaskFemale:false
ActivateChildAll:YandereChan:YanMaskTeeth:false
ActivateChildAll:YandereChan:YanMaskWhite:false
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask
jmp:Finalize

lbl:checkTeeth
if:ppint:dmaskstyle:4
jmp:MaskTeeth
jmp:checkWhite

lbl:MaskTeeth
ActivateChildAll:YandereChan:YanMaskX:false
ActivateChildAll:YandereChan:YanMaskKuso:false
ActivateChildAll:YandereChan:YanMaskFemale:false
ActivateChildAll:YandereChan:YanMaskWhite:false
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask
jmp:Finalize

lbl:checkWhite
if:ppint:dmaskstyle:5
jmp:MaskWhite
jmp:OrigMask

lbl:MaskWhite
ActivateChildAll:YandereChan:YanMaskFemale:false
ActivateChildAll:YandereChan:YanMaskX:false
ActivateChildAll:YandereChan:YanMaskKuso:false
ActivateChildAll:YandereChan:YanMaskTeeth:false
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask
jmp:Finalize

lbl:OrigMask
ActivateChildAll:YandereChan:YanMaskFemale:false
ActivateChildAll:YandereChan:YanMaskX:false
ActivateChildAll:YandereChan:YanMaskKuso:false
ActivateChildAll:YandereChan:YanMaskTeeth:false
ActivateChildAll:YandereChan:YanMaskWhite:false
PlayerPrefInt:dmaskstyle:0

lbl:Finalize
ActivateChildAll:YandereChan:DelinquentAyanoMask:false
<YandereScript>:YandereChan:Call:ClubAccessory
Key:k:MaskChange:false
end

Note: if the file with the script for a key has a name other than "MaskChange.txt", you should replace "MaskChange" with your file name in the "Key:k:MaskChange:false" command. You can also replace "k" with another key, but it's better to use only alphabetic keys.

The script for a key (for example, the K key) to change the design of Ayano's mask (must be placed in a separate file, i.e. "MaskChange.txt"):

if:active:DelinquentAyanoMask
jmp:Continue
jmp:Dismiss

lbl:Continue
if:ppint:dmaskstyle:0
jmp:MaskFemale
jmp:checkX

lbl:MaskFemale
ActivateChildAll:YandereChan:YanMaskFemale:true
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask
PlayerPrefInt:dmaskstyle:1
end

lbl:checkX
if:ppint:dmaskstyle:1
jmp:MaskX
jmp:checkKuso

lbl:MaskX
ActivateChildAll:YandereChan:YanMaskFemale:false
ActivateChildAll:YandereChan:YanMaskX:true
PlayerPrefInt:dmaskstyle:2
end

lbl:checkKuso
if:ppint:dmaskstyle:2
jmp:MaskKuso
jmp:checkTeeth

lbl:MaskKuso
ActivateChildAll:YandereChan:YanMaskX:false
ActivateChildAll:YandereChan:YanMaskKuso:true
PlayerPrefInt:dmaskstyle:3
end

lbl:checkTeeth
if:ppint:dmaskstyle:3
jmp:MaskTeeth
jmp:checkWhite

lbl:MaskTeeth
ActivateChildAll:YandereChan:YanMaskKuso:false
ActivateChildAll:YandereChan:YanMaskTeeth:true
PlayerPrefInt:dmaskstyle:4
end

lbl:checkWhite
if:ppint:dmaskstyle:4
jmp:MaskWhite
jmp:OrigMask

lbl:MaskWhite
ActivateChildAll:YandereChan:YanMaskTeeth:false
ActivateChildAll:YandereChan:YanMaskWhite:true
PlayerPrefInt:dmaskstyle:5
end

lbl:OrigMask
ActivateChildAll:YandereChan:YanMaskWhite:false
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Toon/Lighted Outline
ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Toon/Lighted Outline
PlayerPrefInt:dmaskstyle:0
end

lbl:Dismiss
end

Note: you can change mask design only if the protagonist actually wears it.

How to use Info-Chan Hairstyle

//For YandereChan
RenameRefChild:YandereChan:InfoHairYan:DestroyInfoHairYan
Destroy:DestroyInfoHairYan
Duplicate:School/Info Club/f02_schoolwear_200_h/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/InfoChanHair:InfoHairYan
YanHair:0
DeliYanHair:InfoHairYan
RendererColor2:InfoHairYan:0:1:1:1
//For Students
RenameRefChild:Student_ID (Student Name):InfoHairStud:DestroyInfoHairStud
Destroy:DestroyInfoHairStud
Duplicate:School/Info Club/f02_schoolwear_200_h/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/InfoChanHair:InfoHairStud
Hairstyle:Student_ID (Student Name):0
DeliStudHair:InfoHairStud:Student_ID (Student Name)
RendererColor2:InfoHairStud:0:1:1:1

How to make the speed of certain easter eggs not so high

This script sets maximum running speed value for Yandere-chan and lowers her running speed if it is above the maximum value. It requires to make a separate file with certain script lines.

Initializing command:

onfloatchange:YandereChan:YandereScript:RunSpeed:5.5:enter_your_filename:enter_your_filename

Instead of enter_your_filename, you need to write the name of your TXT file (without an extension) that contains following lines:

Wait:0.1
[speed]:<YandereScript>:YandereChan:RunSpeed
if:larger:[speed]:5.5
jmp:Tame
jmp:Dismiss

lbl:Tame
<YandereScript>:YandereChan:Set:RunSpeed:float:5.5
end

lbl:Dismiss
end

This script will be executed each time when Yandere-chan's running speed changes. Note: you can replace 5.5 with another speed value.

How to restore Yandere-chan's custom face shaping after an insane laugh

If Yandere-chan laughs insanely, her face-shaping will get back to Ayano's or Ryoba's, and all traits that are set with the Shape commands will be lost.

To fix this, you need to make a separate file that contains your face-shaping commands, and run the following command:

onboolchange:YandereChan:YandereScript:Laughing:true:enter_your_filename:enter_your_filename

(Instead of enter_your_filename, you need to write the name of your TXT file without an extension)

How to activate Vaporwave Mode without the easter egg menu

//checking for activated superpowers
[eggsactive]:<YandereScript>:YandereChan:Egg
//activating Vaporwave visuals
<YandereScript>:YandereChan:Call:Vaporwave
//activating Vaporwave music
<AudioSource>:MainCamera/Jukebox/FullSanity:Set:enabled:bool:false
<AudioSource>:MainCamera/Jukebox/HalfSanity:Set:enabled:bool:false
<AudioSource>:MainCamera/Jukebox/NoSanity:Set:enabled:bool:false
<AudioSource>:MainCamera/Jukebox/EasterEggBGMs/Vaporwave:Set:enabled:bool:true
//making sure that Vaporwave won't prevent the Genocide ending if none of actual superpowers are enabled
if:istrue:[eggsactive]
jmp:Continue
jmp:EnsureGenocide

lbl:EnsureGenocide
<YandereScript>:YandereChan:Set:Egg:bool:false

lbl:Continue
//to disable the pink and purple filter on game objects, comment the "end" string below
//to keep the filter intact, uncomment the "end" string
//end
//removing the filter from objects properly
<NormalBufferView>:MainCamera:Call:DisableNormalView
ActivateChildAll:Sun:Sphere:false
Activate:CloudSystem:false
ActivateChildAll:TreeCorridor:CorridorBlossoms:false
ActivateChildAll:School:PlazaBlossoms:false
ActivateChildAll:School:PlazaPetals:false
ActivateChildAll:Schoolgrounds:EastRomanceBlossoms:false
ActivateChildAll:Schoolgrounds:EastRomancePetals:false
ActivateChildAll:Schoolgrounds:WestRomanceBlossoms:false
ActivateChildAll:Schoolgrounds:WestRomancePetals:false
refposition:West Garden Blossoms 1:-58:2.5:15.33333
refposition:West Garden Blossoms 2:-58:2.5:32.66667
refposition:West Garden Blossoms 3:-58:2.5:15.33333
refposition:West Garden Blossoms 4:-58:2.5:32.66667
refposition:East Garden Blossoms 1:58.06:2.5:32.66667
refposition:East Garden Blossoms 2:58.06:2.5:15.33333
refposition:East Garden Blossoms 3:58.06:2.5:32.66667
refposition:East Garden Blossoms 4:58.06:2.5:15.33333


How to make the Genocide Ending available after activating an easter egg

This script requires to make a separate file with certain script lines.

Initializing command:

if:weekday:1
jmp:SetEggGE
jmp:continue

lbl:SetEggGE
onintchange:Police:PoliceScript:Deaths:87:GenocideWithEasterEggs:GenocideWithEasterEggs

lbl:continue

Instead of enter_your_filename, you need to write the name of your TXT file (without an extension) that contains following lines:

[eggactive]:<YandereScript>:YandereChan:Egg
[kills]:<PoliceScript>:Police:Deaths

if:((istrue:[eggactive])AND(larger:[kills]:86))
jmp:checkPolice
jmp:Dismiss

lbl:checkPolice
[policecalled]:<PoliceScript>:Police:Show
[invalid]:<PoliceScript>:Police:Invalid
if:((istrue:[policecalled])OR(istrue:[invalid]))
jmp:Dismiss
jmp:StartGE

lbl:StartGE
<PoliceScript>:Police:Set:GenocideEnding:bool:true
<PoliceScript>:Police:Call:BeginFadingOut
<PoliceScript>:Police:Call:Update
end

lbl:Dismiss
end


Notes:

  • If you kill Senpai with a superpower (i.e. Black Hole), the Genocide scene will start before you kill the last student.
  • Keep in mind that the Genocide Ending won't occur if the police are called, or the "Ancient Evil"/"Kill All Students" commands are used.
    • Currently, the Genocide Ending will also become unavailable if you get the Flaming Ritual Knife.

Using .unity3d Files (INCOMPLETE TUTORIAL)[]

THIS TUTORIAL IS NOT COMPLETE! IT WILL NOT WORK AS IS! While using the pose mod, you may have encountered the default Stuff.unity3d file that comes with the mod. You may be asking, what is it? What does it do? How do I use it? How do I make one? Well, I'm here to answer all these questions! Here we go!

What is a .unity3d file?[]

.unity3d files, also known as bundles, are files created to be used with the unity web player. It packs all resources used for an entire game, including models, textures, code, shaders, and other assorted resources. It is currently a depreciated file format and can't be created with the newer versions of Unity.

What does it do?[]

Using kgftbz's Pose Mod, a .unity3d file can put entirely new models into Yandere Simulator without having to replace other existing models. This means that the model won't already be being used, which can be a lot more convenient.

How do I use it?[]

To use it, you first need a .unity3d file (take Stuff.unity3d for example) containing a model (let's take the picnic table). This is how you would place it in school:

AssetBundle.CreateFromFile:PoseMod/File.unity3d
AssetBundle.LoadAsync:LunchTable
AssetBundle.Unload
NewAsset:_LunchTable1
RefPosition:_LunchTable1:-32.3:0:-48

To put a bundled hair on a student, you would use this command:

HairStyle:Student_30 (Kokona Haruka):0

AssetBundle.CreateFromFile:PoseMod/Hairs.unity3d
AssetBundle.LoadAsync:FakeKizanaHair
AssetBundle.Unload

NewAsset:FakeKizanaHair2

DeliStudHair:FakeKizanaHair2:Student_30 (Kokona Haruka)
RefLocalPosition:FakeKizanaHair2:0.002:-1.432:0.017

Of course, to do this with your own assets, you'd have to mess with the RefPosition and RefLocalPosition coordinates. If you're using the new Pose Mod, change PoseMode to PoseMod, otherwise it won't work. If you're using the old Pose Mod, then keep it as PoseMode.

(Credit to kgftbz for the commands!)

How do I make one?[]

This is the hardest question to answer. If you want to make a .unity3d files, you will need:

  • Unity 5.3.8 (Use this version for older builds, or it WILL NOT WORK).
  • Your model (in either .obj/.fbx format).
  • Your texture.

Tutorial (older builds)[]

  1. Open Unity. Make sure you have an account (personal works fine).
  2. Create a new project and title it anything you want. Make sure the medium is 3D.
  3. Go to "Assets/Import New Asset..." and import each of your models.
  4. Click a model to select it and drag it to the current scene. Repeat for each model.
  5. Go to "File/Build Settings...". Make sure the medium is set as Unity Web Player.
  6. Click "Add Current Scenes" and name your scene anything. Click Build and choose a folder to export it to.
  7. Wait for it to build.
  8. Go to the folder you exported it to. There's your .unity3d file!

Tutorial (newer builds) + VIDEO REFERENCE[]

  1. Open Unity. You need an account - personal is fine. Make a new project, name it whatever you want. Make sure the medium is 3D.
  2. Go to "Assets > Import Package > Effects". Then, click Import.
  3. Click HERE for a folder that you HAVE TO HAVE, otherwise it won't work.
  4. Once the folder is downloaded, open it, then drag the Editor folder into Unity.
  5. Import your model by either dragging it into Unity, or doing "Assets > Import New Asset" then find your model. Do the same with your texture.
  6. Go to the "Materials" Folder and click on your material. If you have multiple, repeat the next step for all the objects.
  7. Click the "Inspector" tab in the side, then drag your texture into the "Albedo" Box, the again into the "Detail Albedo x2" Box.
  8. Then, click the box next to "Shader" and choose "Toon > Basic Outline" then lower the "Outline Width" to 0.002. You can also use Lit Outline! It responds to in-game lights.
  9. Next to "Main Color", click the "Color Picker" Tool and click the small white bar just next to it.
  10. On the left side, Right Click the inside of the Grey Box, then hit "Create Empty".
  11. Click the GameObject you created, then on the right side, set all the positions to 0 so the hair will place properly.
  12. Rename the GameObject. Remember this, as you'll need it later.
  13. Drag the model into the GameObject you made.
  14. Drag the GameObject into the Assets box.
  15. In the bottom right corner where it says "AssetBundle", click "None" then hit "New". This will be the name of the Unity3D file.
  16. Next to it, click the "None" box, then hit "New" and name it "unity3d" without a "." at the end.
  17. Click "Bundle > Build AssetBundles". You have your Unity3D file!

Tutorial on IF Commands (WIP)[]

If commands on the current builds of Pose Mod work like this.

if:somecondition
somecommand for if the condition is true
somecommand for if the condition is false

In order to make Pose Mod run multiple commands for when the condition is true/false, use "lbl" and "jmp" commands. "lbl" will label the commands below it, like:

lbl:somename
Some commands

Jmp will jump to the lbl and loop it.

if:somecondition
jmp:sometruelabel
jmp:somefalselabel
lbl:sometruelabel
somecommands
lbl:somefalselabel
somecommands

If you want to Pose Mod to stop looping, use "end" at the end of the lbl.

If you want Pose Mod to check on every frame constantly, use:

lbl:no
if:SomeCondition
jmp:no
jmp:yes
lbl:yes
Some commands

In order to run multiple if command in the same cutscene, use this code:

lbl:name
if:somecondition
somecommand
somecommand
if:somecondition
somecommand
somecommand
jmp:name

How to make a map commands!:

heres a example:
WARNING USE UNITY.3D OR A FBX TO DO IT YandereSimulator_Data/Streaming Assets/Pose Mod copy and paste the file there
AssetBundle.CreateFromFile:PoseMod/MAPNAME.unity3d
AssetBundle.LoadAsync:MAPNAME
AssetBundle.Unload
NewAsset:ASSETNAME
RefLocalPosition:ASSETNAME:X:Y:Z
RefLocalPosition:YandereChan:X:Y:Z
Duplicate:CloudSystem:ASSETNAME
RefLocalPosition:ASSETNAME:600:650:600

Changed it cuz so confusing !

Useful Stuff![]

Unity3d Outfits, Animations and Hairs ready to use + DL[]

Some files + commands you can use with the latest build + PoseMod

Textures[]

If you're looking for any texture, you can find them here! It's a lot easier than searching the game files and I hope it's going to help many people!

Texture Storage

All Pose Mod Commands[]

In PoseMod3, you can use the command ListAllCommands to create a txt file in the game's directory that has the list of all commands.

Here's a Pastebin link with all the commands from 2018-2019 Pose Mod.

https://pastebin.com/Etz27QLR

[List by AMZE!] [WARNING: I can't assure you that every command is working!]

Catalog of Yandere-chan's Hairs[]

(UPDATED 01/03/2020)

Here is a link to a folder containing the names, textures, and images of all the hairs in the game.

(Link provided by Strangesaurus, minor update by GregLePandab):

http://www.mediafire.com/file/fam9yejwr3bqv7r/All_Hairs.rar/file

Weapons + Other Stuff Reference Names[]

https://mega.nz/file/ARwi3Y6I#HwqcDA2vELhrWwfbudTtwNi7n94AKnENwmNmW10_cGs

(Link provided by YukiOzawa)

PoseMod Unfinished Documentation:[]

https://kgftbzposemod.gitlab.io/

Builds![]

For an archive of older builds and special builds like Kuudere Simulator, click one of these links! Unfortunately, yansimdl.com was taken down.

https://1drv.ms/f/s!AuUjiSyKwmqahC3-JBrck1Ahx46h

https://archive.org/download/dc778803-73c7-406b-8739-61fdf82294b5

Some of these commands are outdates or just don't work so don't get mad if a command isn't working.[]

NOTE: The comment section is NOT an appropriate place to ask for leaked assets, no matter what type. However, it is okay to share gameplay images and screenshots of mods that use leaks (e.g. Osana's confession cutscene).

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