Clubs are a way for the characters to gain certain buffs and easily access certain supplies.
Students at Akademi High School are members of a specific club or profession and will go to the clubs after school.
Clubs will affect a person's behavior and capabilities. For instance, members of the Writing Club may go to their clubroom as part of their routine and members of the Cheerleading Club might be more popular than other characters
This club takes after-school lessons.
Even people that are not in the club have to go if not a student was absent or not paying attention.
They also might take other activities which to do they might have to collab with other clubs.
The Archery Club is a club created by Kaga Uizazu. They are currently recruiting for new members. If you would like to join, ask Kaga and she'll let you in. The perk is that you will be able to carry bow and arrows around and possibly even provide a new method of elimination..~
This club is for those with a specific interest in building stuff. Honestly, the name doesn't 100% fit, but Akio did his best, okay? Spookie created this club, but it's totally okay if you want your OC to join!!
Club benefits: Little by little, Ayano (or rather any OC) will learn how to take things apart without breaking them or setting off any sort of alarm. Her strength will increase one unit every ten club sessions due to how much arm work is involved.
Club accessory: A watch that the new member will make themself with parts given to them (and Akio's help)
Club Benefits: The benefics for this club is that you will be more creative and thinking in ways to eliminate a rival or to gift more gifts to Senpai base on his personality.
This club is for people who like RPGs, stories, fanfics and just fantasy stuff in general. Hiromi Umeko is the leader, and the Fantasy Club Members are the members that don't need a individual page each. Feel free to add your character.
The Fantasy Club is painted in a way that is supposed to look like a forest. There are nerdy accessories such as figurines, cards and other stuff on shelves and tables. Also 2 computers on the club, where Unba Livabu and Mago Relu always use it.
Its perk is that carrying fantasy-ish weapons such as the Magical Girl Wand won't be suspicious, plus the panty shots that you take from now on will be doubled. For example, even if you took one panty shot, it will appear that you took two.
This club is made by Ad4m7787! Ask me if you want to join!
+ Only five people can join this club! 0/5
The Health club is for students who want to learn more about various things about medicine and living a healthy lifestyle. The Students in this club learn how to treat simple sicknesses, Learn CPR, How to use a First-Aid, etc. From being in their club you get 1 free Biology Point.
The Accessory is a Red-Cross hairpin for Females, and a Red Cross armband for Males.
The LARP Club, or Live Action Roleplay Club, is a small club run by Akifumi Issei. The club is for students interested in roleplaying games. One of the benifits of joining the club is you can carry around certain weapons (Katanas, knives, etc.) without a reputation loss.
The LGBTQ+ Rights club is a safe place for any and all queer students to hang out and talk about various topics, such as how to make the school a better place for queer students.The club is run by Paisley Johnson .
The accessory is a small pin with a rainbow gradient on it.
The Magic Club is a club runned by Ichika Yudai. The club is for adventurous students who are interested in magic and illusions. One of the benefits is that you will have better chance of getting away with murder with your highly advanced skills. So basically you could be more stealthy getting away with murder. The Magic Club with practice from 5:00 PM to 6:00 PM. The accessory you will get is two neck rings. The activities are basically anything but with magic involved.
The Metal Works Club is led and founded by Eito Daisuke. Students that are members of this club meet from 4:00 PM to 5:00 PM every Tuesday and Wednesday in the Workshop. Members of the club wear metal chain bracelets on their wrists as a club accessory.
Benefits of joining the Metal Works club include:
The ability to forge new weapons.
The ability to carry these new weapons around the school without any reputation loss.
Description: The Tap-Dancing Club was born by Patrick Cordery. Patrick is the founder and president of the Tap-Dancing Club. The club members only meet in they're club room at the end of the day.
Perk: You get to wear tap-dancing shoes. When you are wearing the shoes you get a reputation gain of +5 when compliment other students. People in this club show how popular they are by wearing the shoes.
Accessory: For male students, they wear a necklace with a tap dancing shoe decoration. For female students, they wear the same thing for the male students.
This is official club that tutors students when teachers can't do it themselves. They mostly are made up of teacher's pets.
Requirements: Must have at least an Level 1 in all subjects. (Or an A).
Perk: You get a boost when training suitors in knowledge. You can stay at least 20 minutes after school closes and come to school twenty minutes earlier.
Accessory: Females; Pencil Hair clip. Males: Chain Necklace with an A+ on it.
Meets in the leader's homeroom class.
Rank 1: Noob
A noob is a new member of the club. You will not be treated any differently from any other student. You have no special abilities granted.
Rank 2: Rookie
A rookie is a recognized member of the club. They have access to the Faculty Room with a good reason. They can bring a misbehaving student to the counselors.
Rank 3: Superviser
Rank 4: Adviser
An adviser is a medium ranking member of the Tutoring Club. You must have a reputation higher than +40 and be approved by the leader or student council. From this rank and forward you will have access to test and quiz sheets until class in which you have to turn them in. Can give students penalties for misbehaving and if given enough, will drag the student behind the school to lecture. If ignored can request a teacher to deal with it. The highest ranking adviser will act as Secretary.
Rank 5: Elite
An elite is a high ranking member of the Tutoring Club. You must have a reputation higher than +65 to become an elite. Elites have an one chance opportunity to expel a misbehaving student. The whole school votes, and if the majority votes for the student to be expelled then they are gone. If not, the student will be suspended. Elites and the Leader has access to the principal's office at anytime appropriate. The highest ranking elite will become leader if the current one isn't present.
Rank 6: Leader
The leader of the Tutoring Club is one of the most popular students in the school, requiring an reputation of +90. To become the leader one must surpass the current leader in a exam, the previous leader stepping down, or the leader leaves school or unable to attend school. Most leaders have Extensive Training In Self Defense. They have the opportunity to expel or suspend a student, depending on what the action was. They need to no votes to do this.